POV-Ray : Newsgroups : povray.bugreports : SSLT Shadow bug Server Time
22 Nov 2024 00:05:54 EST (-0500)
  SSLT Shadow bug (Message 1 to 4 of 4)  
From: C
Subject: SSLT Shadow bug
Date: 9 Apr 2009 05:19:28
Message: <49ddbda0@news.povray.org>
When an object has subsurface added to it, the shadows cast onto it are 
offest.


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From: clipka
Subject: Re: SSLT Shadow bug
Date: 9 Apr 2009 05:50:00
Message: <web.49ddc3cbbbf1861db06defeb0@news.povray.org>
C <the### [at] gmailcom> wrote:
> When an object has subsurface added to it, the shadows cast onto it are
> offest.

Never seen this. Do you have a scene file?


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From: clipka
Subject: Re: SSLT Shadow bug
Date: 9 Apr 2009 06:05:01
Message: <web.49ddc720bbf1861db06defeb0@news.povray.org>
C <the### [at] gmailcom> wrote:
> When an object has subsurface added to it, the shadows cast onto it are
> offest.

Just a thought: Do you happen to use a parallel light in this scene?

Doesn't work yet: The SSLT-enabled object will be illuminated as if the light
source was a plain vanilla point source.


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From: C
Subject: Re: SSLT Shadow bug
Date: 9 Apr 2009 06:17:42
Message: <49ddcb46@news.povray.org>
clipka wrote:
> C <the### [at] gmailcom> wrote:
>> When an object has subsurface added to it, the shadows cast onto it are
>> offest.
> 
> Just a thought: Do you happen to use a parallel light in this scene?
> 
> Doesn't work yet: The SSLT-enabled object will be illuminated as if the light
> source was a plain vanilla point source.
> 
> 
> 
Yes, the scene is light by a single parallel light source.


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