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From: Christopher James Huff <cja### [at] earthlinknet>
Date: Tue, 22 Jun 2004 14:17:09 -0500
This one seems pretty simple, and may be the cause of the problems
some people have with radiosity + media: radiosity does not seem to
see media from volumes containing the point radiosity is being
computed from. If you have a container of media, the media will only
illuminate surfaces outside the container. It looks like the radiosity
samples start from a void, whether they are really in a container or
not.
There appear to be other artifacts caused by the container object as
well, but that may be a more difficult problem to solve.
#default {texture {finish {ambient 0 diffuse 1}}}
#version 3.6;
global_settings {
assumed_gamma 1
max_trace_level 12
radiosity {
count 300
nearest_count 7
error_bound 0.3
minimum_reuse 0.017
media on
}
}
camera {
location <0, 3.5,-8>
up y*image_height right x*image_width
angle 45
look_at < 0, 0, 0>
}
union {
box {<-100, 0,-100>, < 100, 0, 100>}
box {< 0, 0, 0>, < 10, 10, 10>}
texture {
pigment {color rgb 0.98}
}
}
#declare StandinSphere = false;
sphere {< 0, 0, 0>, 2 hollow
texture {
pigment {color rgbf 1}
}
#if(!StandinSphere)
interior {
media {
emission < 0.9, 1, 0.35>*15
method 3
intervals 1 samples 3
density {function {pow(max(0, 1 - f_r(x, y, z)), 3)}}
}
}
#end
translate y*1
}
#if(StandinSphere)
sphere {< 0, 1, 0>, 0.5
texture {
pigment {color rgb 1}
finish {ambient 10}
}
}
#end
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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