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(Confirmed by Ken Tyler)
The following short scene causes POV-Ray to give me an "internal error"
warning. I would imagine the problem is the exp() function, but surely a
simple high-valued result shouldn't crash the whole of POV-Ray... I would
have expected to just get some kind of "number overflow" message instead...
POV-Ray 3.5.icl.win32
Windows XP (Home), Mobile AMD Athlon +1400 CPU, 256MB RAM, etc.
--- Scene ---
global_settings
{
  noise_generator 3
}
camera
{
  location <0, 0, -500>
  direction z
  look_at <0, 0, 0>
}
light_source {<0, 0, -500>, colour rgb 1}
#declare TBase =
texture
{
  pigment {colour rgb 0.5}
  finish {ambient 0 specular 0.5}
}
#declare TDrip =
texture
{
  pigment {colour rgb <0.95, 0.82, 0.71>}
  finish {ambient 0 specular 0.2}
}
#declare RND = seed(31415);
object
{
  blob
  {
    #declare Angle = 0;
    #while (Angle<360)
      sphere {<sin(radians(Angle))*exp(Angle),
cos(radians(Angle))*exp(Angle), Angle>, 10, strength 7}
      #declare Angle = Angle + 5;
    #end
    #undef Angle
    threshold 1
  }
  texture {TBase}
}
--- End Scene ---
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