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I had some strange rendering problemsw hen rendering a scene with an
object like this :
#declare MyObject1 = difference {
cylinder { <0.0,-0.07, 0.0>, <0.0, 0.07, 0.0>, 85.935 }
cylinder { <0.0,-1.00, 0.0>, <0.0, 1.00, 0.0>, 85.815 }
}
It looks like someone has cut some part of the 'sides' of the cylinder.
The endcaps are O.K., but it looks like two disks instead of a solid
ring.
This object is used within a pretty complex CSG, but the same problem
exists when rendering the object on its own.
When the ratio of radius to hight is > +/- 500, the problem disapears.
I had to solve this by using a higher cylinder and cutting the ring with
a plane :
#declare MyObject2 = difference {
cylinder { <0.00,-0.07, 0.00>, <0.00, 5.00, 0.00>, 85.935 }
cylinder { <0.00,-1.00, 0.00>, <0.00, 6.00, 0.00>, 85.815 }
plane { y, -0.07 }
}
It should be seen with a little scene like this :
camera {
location <-0.5, 0.5, 0.5>
look_at <0.0, 0.0, 0.0>
}
light_source {
<-5.0, 5.0, 5.0>
color rgb <1.0, 1.0, 1.0>
}
object { MyObject1 //PROBLEMS !!!!!
// object { MyObject2 //PROLBLEM SOLVED !!!!!
pigment { color rgb <1.0, 1.0, 0.5> }
transform -85.875*y
}
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What a mistake to make :
When the ratio of radius to hight is < (SMALLER !!!) +/- 500 the problem
disapears.
Wouter Depuydt schreef:
>
> I had some strange rendering problemsw hen rendering a scene with an
> object like this :
> #declare MyObject1 = difference {
> cylinder { <0.0,-0.07, 0.0>, <0.0, 0.07, 0.0>, 85.935 }
> cylinder { <0.0,-1.00, 0.0>, <0.0, 1.00, 0.0>, 85.815 }
> }
>
> It looks like someone has cut some part of the 'sides' of the cylinder.
> The endcaps are O.K., but it looks like two disks instead of a solid
> ring.
>
> This object is used within a pretty complex CSG, but the same problem
> exists when rendering the object on its own.
>
> When the ratio of radius to hight is > +/- 500, the problem disapears.
> I had to solve this by using a higher cylinder and cutting the ring with
> a plane :
>
> #declare MyObject2 = difference {
> cylinder { <0.00,-0.07, 0.00>, <0.00, 5.00, 0.00>, 85.935 }
> cylinder { <0.00,-1.00, 0.00>, <0.00, 6.00, 0.00>, 85.815 }
> plane { y, -0.07 }
> }
>
> It should be seen with a little scene like this :
>
> camera {
> location <-0.5, 0.5, 0.5>
> look_at <0.0, 0.0, 0.0>
> }
>
> light_source {
> <-5.0, 5.0, 5.0>
> color rgb <1.0, 1.0, 1.0>
> }
>
> object { MyObject1 //PROBLEMS !!!!!
> // object { MyObject2 //PROLBLEM SOLVED !!!!!
> pigment { color rgb <1.0, 1.0, 0.5> }
> transform -85.875*y
> }
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I didn't find anything wrong. Your example Object2 to correct the
supposed problem is wrong. At least it isn't the same as the Object1,
since it is leaving the upper y (wider section) instead of doing what
the first seems to be intended to do.
May just be your perspective of the shape and thinking of it
incorrectly. You simply have a very thin cylinder, very short in height
and large in diameter. To get the same for Object2 you would need a
plane {-y,-0.07} not what you have there. Hope this is right anyway, I
lost my first message reply.
Wouter Depuydt wrote:
>
> What a mistake to make :
>
> When the ratio of radius to hight is < (SMALLER !!!) +/- 500 the problem
> disapears.
>
> Wouter Depuydt schreef:
> >
> > I had some strange rendering problemsw hen rendering a scene with an
> > object like this :
> > #declare MyObject1 = difference {
> > cylinder { <0.0,-0.07, 0.0>, <0.0, 0.07, 0.0>, 85.935 }
> > cylinder { <0.0,-1.00, 0.0>, <0.0, 1.00, 0.0>, 85.815 }
> > }
> >
> > It looks like someone has cut some part of the 'sides' of the cylinder.
> > The endcaps are O.K., but it looks like two disks instead of a solid
> > ring.
> >
> > This object is used within a pretty complex CSG, but the same problem
> > exists when rendering the object on its own.
> >
> > When the ratio of radius to hight is > +/- 500, the problem disapears.
> > I had to solve this by using a higher cylinder and cutting the ring with
> > a plane :
> >
> > #declare MyObject2 = difference {
> > cylinder { <0.00,-0.07, 0.00>, <0.00, 5.00, 0.00>, 85.935 }
> > cylinder { <0.00,-1.00, 0.00>, <0.00, 6.00, 0.00>, 85.815 }
> > plane { y, -0.07 }
> > }
> >
> > It should be seen with a little scene like this :
> >
> > camera {
> > location <-0.5, 0.5, 0.5>
> > look_at <0.0, 0.0, 0.0>
> > }
> >
> > light_source {
> > <-5.0, 5.0, 5.0>
> > color rgb <1.0, 1.0, 1.0>
> > }
> >
> > object { MyObject1 //PROBLEMS !!!!!
> > // object { MyObject2 //PROLBLEM SOLVED !!!!!
> > pigment { color rgb <1.0, 1.0, 0.5> }
> > transform -85.875*y
> > }
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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