POV-Ray : Newsgroups : povray.bugreports : persistent bugs? Server Time
22 Nov 2024 20:46:39 EST (-0500)
  persistent bugs? (Message 1 to 5 of 5)  
From: Dan Connelly
Subject: persistent bugs?
Date: 1 Dec 1998 05:02:26
Message: <3663BEA1.492B705D@flash.net>
This isn't a criticism, but rather an observation.

It appears many of the posted bugs, especially those dealing
with the core renderer (.v bug, normal bug, 4-vector bug,
scaled sphere bug, etc), despite the fact that code fixes are posted here,
are ignored.

This, I feel, makes it less likely independent POVers will spend
the time and effort to track down, fix, document, and post these
bug fixes.   Why do so if the effort will result in assistance
to only the lucky few who read the message AND have the compiling
environment to effect the fix?

I realize the POV team is working for free, and I realize managing
POV is an enormous task.  But these bugs are sometimes really
fundamental to the operation of the code, and thus perhaps
any GUI issues should be secondary to their implementation.

Dan

P.S. The reflection bug is quite clear when using

  normal { spiral triangle_wave }


-- 
http://www.flash.net/~djconnel/


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From: Thorsten Froehlich
Subject: Re: persistent bugs?
Date: 1 Dec 1998 11:10:43
Message: <36641503.0@news.povray.org>
In article <3663BEA1.492B705D@flash.net> , Dan Connelly <djc### [at] flashnet>  wrote:
>This isn't a criticism, but rather an observation.
>
>It appears many of the posted bugs, especially those dealing
>with the core renderer (.v bug, normal bug, 4-vector bug,
>scaled sphere bug, etc), despite the fact that code fixes are posted here,
>are ignored.
>
>This, I feel, makes it less likely independent POVers will spend
>the time and effort to track down, fix, document, and post these
>bug fixes.   Why do so if the effort will result in assistance
>to only the lucky few who read the message AND have the compiling
>environment to effect the fix?
>
>I realize the POV team is working for free, and I realize managing
>POV is an enormous task.  But these bugs are sometimes really
>fundamental to the operation of the code, and thus perhaps
>any GUI issues should be secondary to their implementation.

Well, fixing bugs is ok, but do you think a new release every month or so would help
much? Who could keep track of all the modified versions?  You can be sure that the
posts here are *not* ignored!


    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: Tho### [at] csicom
e-mail: fro### [at] charliecnsiitedu


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From: Nieminen Mika
Subject: Re: persistent bugs?
Date: 1 Dec 1998 11:34:54
Message: <36641aae.0@news.povray.org>
Thorsten Froehlich <fro### [at] charliecnsiitedu> wrote:
: Well, fixing bugs is ok, but do you think a new release every month or so would help
: much? Who could keep track of all the modified versions?  You can be sure that the
: posts here are *not* ignored!

  I think it should be very nice to get some feedback from the povteam.
Something like forwarding an article saying "Ok, this bug is going to be
fixed in the next version of povray". That way you would be sure that the
bug report have been read and that the bug will be corrected (or if not
corrected, at least noticed).

-- 
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/


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From: Thorsten Froehlich
Subject: Re: persistent bugs?
Date: 1 Dec 1998 15:04:09
Message: <36644bb9.0@news.povray.org>
In article <3663BEA1.492B705D@flash.net> , Dan Connelly <djc### [at] flashnet>  wrote:

>This isn't a criticism, but rather an observation.
>
>It appears many of the posted bugs, especially those dealing
>with the core renderer (.v bug, normal bug, 4-vector bug,
>scaled sphere bug, etc), despite the fact that code fixes are posted here,
>are ignored.
>
>This, I feel, makes it less likely independent POVers will spend
>the time and effort to track down, fix, document, and post these
>bug fixes.   Why do so if the effort will result in assistance
>to only the lucky few who read the message AND have the compiling
>environment to effect the fix?
>
>I realize the POV team is working for free, and I realize managing
>POV is an enormous task.  But these bugs are sometimes really
>fundamental to the operation of the code, and thus perhaps
>any GUI issues should be secondary to their implementation.
>
>Dan
>
>P.S. The reflection bug is quite clear when using


I brought your observation to the attention of Chris Young and the whole team. I also
made a list of all core bugs I could find in this group and Chris Young read it, so
here is his answer.


Forwarded message from Chris Young:
--------------- Begin ----------------

>> there should be a 3.1b first? <<

I'm sure there will be.



Keep in mind I warned everyone that I would NOT be monitoring the newsgroups for bug
reports.  I still consider "I reported it in the newsgroup" as unreported.  Your post
today is the first forwarded report from team that I've seen.

I have received email on .v, and 4-vector.  Those bugs existed since those features
were added to 3.0 so people have lived with them for two years.  The normal bug was
posted by email and I've publicly explained that the full fix will require major
rewrite.  A partial fix will go in 3.1b.  This bug has been around since POV-Ray 1.0
and was only reported late in 3.1 testing (perhaps after final release, I don't
recall).  The sphere scaling bug is DOS/Win only and has been there since at least
2.0 perhaps longer.  It will be fixed in 3.1b.  (I may have included it in 3.1a for
DOS, I'm not sure.)

Everyone voted to take a vacation from POV-Ray work.

Three platforms haven't even released their first release of 3.1 and a fourth
platform just did release. 

I'm in no hurry.
        cy

p.s. Feel free to forward this to anyone.


--------------- End ----------------


And please remember the initial information about this newsgroup:

In article <360aea61.158891113@news.povray.org> , new### [at] DESPAMpovrayorg
(povray.org admin team) wrote:

>This group is for bug reporting. It is not for general discussion about POV-Ray
>bugs - please take that to povray.general. We would like to keep the volume of
>traffic here down.
>
>You may place properly-worded bug reports here (make sure you include all
>relevant material AND ensure that you read the group first, to make sure it's
>not already reported).
>
>Do not expect a reply from the POV-Team.
>
>-- POV-Team




      Thorsten
 

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: Tho### [at] csicom
e-mail: fro### [at] charliecnsiitedu

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://www.povray.org


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From: Kieu
Subject: Re: persistent bugs?
Date: 12 Dec 1998 19:53:55
Message: <36731016.ED1E2A63@sympatico.ca>
Microsoft wanna stop this and get "oil and feather".
Well try but very bad opproach though.

Kieu
http://www3.symaptico.ca/cau.quach

Thorsten Froehlich wrote:


> >This isn't a criticism, but rather an observation.
> >
> >It appears many of the posted bugs, especially those dealing
> >with the core renderer (.v bug, normal bug, 4-vector bug,
> >scaled sphere bug, etc), despite the fact that code fixes are posted here,
> >are ignored.
> >
> >This, I feel, makes it less likely independent POVers will spend
> >the time and effort to track down, fix, document, and post these

> >to only the lucky few who read the message AND have the compiling
> >environment to effect the fix?
> >
> >I realize the POV team is working for free, and I realize managing

> >fundamental to the operation of the code, and thus perhaps
> >any GUI issues should be secondary to their implementation.
>
> Well, fixing bugs is ok, but do you think a new release every month or so would help

> posts here are *not* ignored!
>

>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: Tho### [at] csicom
> e-mail: fro### [at] charliecnsiitedu


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