POV-Ray : Newsgroups : povray.bugreports : Bug in blobs. Server Time
23 Dec 2024 04:01:29 EST (-0500)
  Bug in blobs. (Message 1 to 3 of 3)  
From: Twyst
Subject: Bug in blobs.
Date: 10 Oct 1998 05:26:08
Message: <361f1a20.0@news.povray.org>
Alright, here's another bug for ya'll.. It's not a major one, (ie. no crash)
but is reproducible.

Render the attached file. as it is. Note, no problems.

Now, in the blobs2.pov file,

change the second Foot_rot to <0,80,0>
and the second LLeg_rot to <0,-110,0>

Note the blue line that appears out of nowhere.


These are 2 separate blobs, so they shouldn't be interacting, and they're
also too far apart to interact.

Twyst


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Attachments:
Download 'blobs2.pov.txt' (2 KB) Download 'roboleg.inc.txt' (2 KB)

From: =Bob
Subject: Re: Bug in blobs.
Date: 14 Oct 1998 00:37:51
Message: <36241c8f.0@news.povray.org>
Don't know what's up there, but I was about to post here anyway to say 
thankyou to whoever fixed the "light-bleed" effect in blobs that I saw in P-R 
3.02 for Win. Maybe there was a side-effect of this fix in 3.1.
In case any of you don't know what I'm talking about I'll sum it up:
The shadow side of blob components with normals attached would show up as if 
lit by a non-existant source opposite the true light source.

Message <361f1a20.0@news.povray.org>, Twyst  typed...
>
>Alright, here's another bug for ya'll.. It's not a major one, (ie. no crash)
>but is reproducible.
>
>Render the attached file. as it is. Note, no problems.
>
>Now, in the blobs2.pov file,
>
>change the second Foot_rot to <0,80,0>
>and the second LLeg_rot to <0,-110,0>
>
>Note the blue line that appears out of nowhere.
>
>
>These are 2 separate blobs, so they shouldn't be interacting, and they're
>also too far apart to interact.
>
>Twyst
>
>
>
>begin 666 blobs2.pov
>M+R\@/3T]/2!3=&%N9&%R9"!03U8M4F%Y($EN8VQU9&5S(#T]/3T-"B-I;F-L
>M=61E(")C;VQO<G,N:6YC(@DO+R!3=&%N9&%R9"!#;VQO<B!D969I;FET:6]N
>M<PT*(VEN8VQU9&4@(G1E>'1U<F5S+FEN8R()+R\@4W1A;F1A<F0@5&5X='5R
>M92!D969I;FET:6]N<PT*+R\@8W)E871E(&$@<F5G=6QA<B!P;VEN="!L:6=H
>M="!S;W5R8V4-"FQI9VAT7W-O=7)C90T*>PT*(" P*G@@+R\@;&EG:'0G<R!P
>M;W-I=&EO;B H=')A;G-L871E9"!B96QO=RD-"B @8V]L;W(@<F5D(#$N," @
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>M<VQA=&4@/#(P+" M,3 L(#(P/@T*?0T*;&EG:'1?<V]U<F-E#0I[#0H@(# J
>M>" O+R!L:6=H="=S('!O<VET:6]N("AT<F%N<VQA=&5D(&)E;&]W*0T*("!C
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>M(&-O;&]R#0H@('1R86YS;&%T92 \,C L(#$P+" R,#X-"GT-"B!L:6=H=%]S
>M;W5R8V4-"GL-"B @,"IX("\O(&QI9VAT)W,@<&]S:71I;VX@*'1R86YS;&%T
>M960@8F5L;W<I#0H@(&-O;&]R(')E9" Q+C @(&=R965N(#$N," @8FQU92 Q
>M+C @("\O(&QI9VAT)W,@8V]L;W(-"B @=')A;G-L871E(#PM,C L(# L(#$P
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>M#0H-"B-D96-L87)E($9O;W1?<F]T(#T@/# L,S L,#X[#0HC9&5C;&%R92!,
>M3&5G7W)O=" ](#PP+"TW-2PP/CL-"B-D96-L87)E($QE9U]R;W0@/2 \,"PT
>M-2PP/CL-"B-I;F-L=61E(")R;V)O;&5G+FEN8R(-"F]B:F5C="![($QE9R!R
>M;W1A=&4@3&5G7W)O="!T<F%N<VQA=&4\,"PM,RPP/GT@#0H-"B-D96-L87)E
>M($9O;W1?<F]T(#T@/# L-S4L,#X[#0HC9&5C;&%R92!,3&5G7W)O=" ](#PP
>M+"TY,"PP/CL-"B-D96-L87)E($QE9U]R;W0@/2 \,"PS,"PP/CL-"B-I;F-L
>M=61E(")R;V)O;&5G+FEN8R(-"F]B:F5C="![($QE9R!R;W1A=&4@3&5G7W)O
>=="!T<F%N<VQA=&4\,"PS+# ^?0T*#0H-"@T*#0H`
>`
>end
>
>begin 666 roboleg.inc
>M(V1E8VQA<F4@1F]O=" ]#0IU;FEO;B![( T*8FQO8B![( T*(" @(" @("!T
>M:')E<VAO;&0@+C Q#0H@(" @(" @('-P:&5R92![(# L,2PQ('-C86QE(#PS
>M+#$L,3Y]#0H@(" @(" @('-P:&5R92![(#PP+"XU+# ^("XU(#$@<V-A;&4@
>M/#(L,2PQ/B!]#0H@(" @(" @('-P:&5R92![(#PP+"TN-2PP/B N-2 Q('-C
>M86QE(#PR+#$L,3X@?0T*(" @(" @(" O+W)E;6]V92!T:&4@8F%C:R!O9B!T
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>M,C4^(#$@,2!S8V%L92 \,2PQ+C4L,3X@?0T*(" @(" @("!S<&AE<F4@>R \
>M+2XS+# L("XW-3X@+C4@,2!S8V%L92 \,2XU+#$N-2PQ/GT@(" -"B @(" @
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>M(" @(" @?2 @(" @( T*(" @(" @("!T<F%N<VQA=&4@/"XU+# L+3$^#0I]
>M(" @#0IS<&AE<F4@>R \,"PP+# ^("XU('1E>'1U<F4@>R!#:')O;65?365T
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>M,"PP+#,^(#$N,C4@=&5X='5R92![($-H<F]M95]-971A;"!]('T-"B @(" @
>M(" @<W!H97)E('L@/# L,"PS/B Q+C4@=&5X='5R92![($-H<F]M95]-971A
>M;"!P:6=M96YT('L@8V]L;W(@0FQU92!]('T@?0T*(" @(" @("!T<F%N<VQA
>.=&4@/# L,"PM,SX-"GT`
>`
>end
>

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.html
=Bob


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From: Matthew Bennett
Subject: Re: Bug in blobs.
Date: 19 Oct 1998 16:59:38
Message: <362b9a2a.0@news.povray.org>
I don't notice any problems at all when rendering the original or after the
two modifications....

I'm using POV 3.1r1

Matt


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