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When rendering the following scene, POV-Ray 3.1 shows some unrendered black
circles at the opposite direction of the spotlicht beams in the media.
Is this something known, and is there a workaround for this?
This scene is an altered version of the media2.pov example file:
// Persistence Of Vision raytracer version 3.1 sample file.
//
// Participating media with spotlights.
//
//
// The camera.
//
camera {
location <0.5, 5, -10>
right 4/3*x
up y
direction z
angle 65
look_at <0, 5, 0>
}
//
// Add media.
//
media {
intervals 10
scattering {1, rgb 0.02}
samples 1, 10
confidence 0.9999
variance 1/1000
ratio 0.9
}
//
// Spotlights pointing at shaft.
//
#declare Spot = light_source {
<0, 0, 0> color rgb<1, 1, 1> * 3
spotlight
point_at <0, -1, 0>
radius 2
falloff 4
media_attenuation on
}
#declare Spots = union {
object { Spot }
object { Spot rotate <0, 0, 10> rotate <0, 0, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 30, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 60, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 90, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 120, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 150, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 180, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 210, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 240, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 270, 0> }
object { Spot rotate <0, 0, 10> rotate <0, 300, 0> }
// object { Spot rotate <0, 0, 10> rotate <0, 330, 0> }
}
object {
Spots
rotate <90, 0, 0>
translate <0, 5, 0>
}
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I could reproduce it. I have once had the same effect in a
scene of mine. Yet, I was able to get rid of it by playing
around with (read: cranking up) the antialias options inside
the media.
So I guess this is not a bug, but rather an alias problem.
Markus
Rob Boxman wrote:
>
> When rendering the following scene, POV-Ray 3.1 shows some unrendered black
> circles at the opposite direction of the spotlicht beams in the media.
> Is this something known, and is there a workaround for this?
>
> This scene is an altered version of the media2.pov example file:
>
> // Persistence Of Vision raytracer version 3.1 sample file.
> //
> // Participating media with spotlights.
> //
>
> //
> // The camera.
> //
>
> camera {
> location <0.5, 5, -10>
> right 4/3*x
> up y
> direction z
> angle 65
> look_at <0, 5, 0>
> }
>
> //
> // Add media.
> //
>
> media {
> intervals 10
> scattering {1, rgb 0.02}
> samples 1, 10
> confidence 0.9999
> variance 1/1000
> ratio 0.9
> }
>
> //
> // Spotlights pointing at shaft.
> //
>
> #declare Spot = light_source {
> <0, 0, 0> color rgb<1, 1, 1> * 3
> spotlight
> point_at <0, -1, 0>
> radius 2
> falloff 4
> media_attenuation on
> }
>
> #declare Spots = union {
> object { Spot }
> object { Spot rotate <0, 0, 10> rotate <0, 0, 0> }
> // object { Spot rotate <0, 0, 10> rotate <0, 30, 0> }
> object { Spot rotate <0, 0, 10> rotate <0, 60, 0> }
> // object { Spot rotate <0, 0, 10> rotate <0, 90, 0> }
> object { Spot rotate <0, 0, 10> rotate <0, 120, 0> }
> // object { Spot rotate <0, 0, 10> rotate <0, 150, 0> }
> object { Spot rotate <0, 0, 10> rotate <0, 180, 0> }
> // object { Spot rotate <0, 0, 10> rotate <0, 210, 0> }
> object { Spot rotate <0, 0, 10> rotate <0, 240, 0> }
> // object { Spot rotate <0, 0, 10> rotate <0, 270, 0> }
> object { Spot rotate <0, 0, 10> rotate <0, 300, 0> }
> // object { Spot rotate <0, 0, 10> rotate <0, 330, 0> }
> }
>
> object {
> Spots
> rotate <90, 0, 0>
> translate <0, 5, 0>
> }
--
Dipl.-Ing. Markus Becker
Siegen, Germany
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