POV-Ray : Newsgroups : povray.bugreports : mesh camera ouput uv-mapping has a seam when I using the texture : mesh camera ouput uv-mapping has a seam when I using the texture Server Time
21 Apr 2025 01:46:08 EDT (-0400)
  mesh camera ouput uv-mapping has a seam when I using the texture  
From: And
Date: 14 Feb 2025 04:20:00
Message: <web.67af097c66a09a04a994e21aa81652d@news.povray.org>
Maybe I have post this issue several years ago.
When I use mesh_camera to output a uv-map texture(for other 3D software), I
found that the rendered area is not enough, it should extend the render area.
Has these problem been solved?

attachment is POV-Ray's output.


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