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"Bald Eagle" <cre### [at] netscape net> wrote:
> While experimenting with some code, I was using a shadowless light, and noticed
> that I wasn't getting a phong highlight on a sphere with that finish.
>
> Is this for some reason the intended behaviour, or an actual bug?
>...
It looks like a bug to me. I can confirm that the behavior is the same for
POV-Ray for Windows Version 3.7.0.msvc10.win64 (The official version)
Here's a minimal scene for v3.7:
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
#version 3.7;
global_settings { assumed_gamma 1.0 }
sphere {
0*z, 2
texture {
pigment { color blue 0.2 }
finish { phong 1 }
}
}
background { color rgb <1.0, 1.0, 0.8> }
light_source {
100*<1, 1, -2>
color rgb <1, 1, 1>
shadowless
}
camera {
translate -10*z
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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