POV-Ray : Newsgroups : povray.bugreports : alpha.10064268 freezes : Re: alpha.10064268 freezes Server Time
19 Sep 2021 18:15:39 EDT (-0400)
  Re: alpha.10064268 freezes  
From: jr
Date: 3 Dec 2019 12:10:00
Message: <web.5de6964548df159ffeeb22ff0@news.povray.org>

William F Pokorny <ano### [at] anonymousorg> wrote:
> On 12/3/19 8:37 AM, jr wrote:
> ...
> Alright... So, all you did to get the crash/freeze was add a second
> pigment { image_map {...}} after the first pigment {} leaving both
> un-commented when you run the object collection's most current android
> robot scene?


> If true, this, I think, amounts to overlapped textures and it's why I
> assumed your image_map would have transparency everywhere except the
> 'decal.' Maybe the lack of any transparency/alpha channel is tangled in
> the reason for the crash? That you are sometimes getting stuff to sort
> of work puzzles me too.
> And apologies I wasn't clear I was interested in v3.70 (stable) over
> anything after, though whatever you see with the v3.71 release is
> interesting and perhaps useful to know too.

no problem, version too hangs (pigment as shown).

> And my brain cells being earlier stirred have since remembered the other
> image_map issue had something to do - I think - with adding transparency
> via the 'transmit' keyword. Head also popped the question of whether the
> fix for Warren's macro issue of this past April made it into the master
> branch. I still have my local branch fix, so maybe not? I usually delete
> my local fixes once things fixed in master.
> Anyway, very likely more than a month before I'd have the time to look
> at this in any depth.

also no problem (for me).  out of interest, what advantages does your fork have
wrt media artefacts, media in general?

regards, jr.

Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.