POV-Ray : Newsgroups : povray.bugreports : sphere slicing problem : Re: sphere slicing problem Server Time
28 Sep 2021 16:04:18 EDT (-0400)
  Re: sphere slicing problem  
From: jr
Date: 14 Oct 2019 12:45:05
Message: <web.5da4a569401c5809feeb22ff0@news.povray.org>
hi,

"Bald Eagle" <cre### [at] netscapenet> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> > (replying to both you and Bald Eagle here)
> > think BE is right in that it is probably a "small, simple" thing.  currently
> > thinking it may be the camera.
>
> Nope.  It's putting textures in too early.  The clear texture is what eliminates
> the surface[s] of the slice.

ok.

> I tried this and it looks ok to me.
> try this fix, where I moved your sphere texture to the final object {} and
> commented out the hollow and texturing of your slicing box.

does not for me.  :-(  I get solid (filled) circles, not rings.

promising though and I now have a lead (here goes hope :-))

> In reality, nothing should have any textures normals or finishes, and you should
> do it ALL in the final object {}.

that may not always be an option.  the idea is to slice arbitrary objects
(suitably scaled + positioned).  the object may not always be my own work
though.


regards, jr.


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