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"David Mandelberg" <dav### [at] mandelberg org> wrote:
> When I render the below scene, there are some spurious black artifacts near the
> center of the red vuvuzela. Without the translation and rotation, the artifacts
> go away.
I'm not sure how you got them to go away - they certainly don't for me.
I've tried removing the translation and rotation, and moving the camera, the
light sources, etc. Gave the finish a little specular reflection - still there.
I used a cubic_spline instead - still there.
I suppose I ought to mention that when i was deveoping a recent scene with a
bell - I used a SOR, and I saw the same sort of artefact.
<snippet>
#declare bellSpline = array [12] {
< 3.4688, 0.0001>,
< 3.4688, 0.0002>,
< 3.0938, 0.4375>,
< 2.9375, 0.6250>,
< 2.4844, 1.3438>,
< 2.1719, 2.6094>,
< 2.0469, 4.4688>,
< 1.9063, 4.6875>,
< 1.7500, 4.8750>,
< 1.0313, 5.0938>,
< 0.0001, 5.1563>,
< 0.0001, 5.1564>
}
.....
#declare Bell1 =
union {
cylinder {<0, 0, 0>, <0, (5.0938/2)+1, 0> 0.125}
sphere {0, 0.25}
torus {0.125, 0.125/4 rotate x*90 translate -y*0.25}
object {Handle translate -y*1}
sor {
arraySize+1,
#for (B, 0, arraySize)
#local NewSpline = bellSpline [B]/2;
//#debug concat ("B = ", str (B, 3, 1), "| Point = ", vstr (2, bellSpline [B],
",", 5, 1), "\n")
#declare Xmax = max (Xmax, NewSpline.x);
#declare Ymax = max (Ymax, NewSpline.y);
NewSpline,
#end
open
}
//texture { T_Gold_1B }
texture { mtex }
//pigment {rgb <1, 1, 0>}
}
</snippet>
So there's something going on - just in general.
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