"Dr JC" <nomail@nomail> wrote:
> This may be a computer hardware, or some software conflict issue, but for some
> reason the example wineglass.pov does render the wineglass as "glass", instead
> the surface of the glasses are all black, but there are white highlights from
> light sources seen on the black surfaces. I just installed the latest version
> 3.7.0, on my laptop, loaded in wineglass.pov, and clicked on 'run'. I also run
> the benchmark.pov, and all reflecting, transparent surfaces, and the sky, were
> all black. I also noticed that the rendering time was very quick, less than 10
> seconds. It was as if calculations for these surfaces were ignored.
> So I installed Pov Ray on another laptop and everything works as should, that
> is, wineglass.pov renders the 'glass' properly. Also benchmark.pov took about
> 3min to render and all the surfaces looked as they should.
> So my question is: what hardware. or software conflict, issue would cause this
> incorrect rendering behavior?
SORRY!, my bad. did not notice that rendering was set to quick, mosaic. argggg.
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