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I'm using "parametric" to generate the surface of a cylinder, and it's being
displayed with bits missing.
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#include "colors.inc"
background { rgb 0.05 }
light_source { <0,+10000,0> rgb 1 }
parametric
{
function { 10 * ( 0.5 * sin(v)) }
function { 10 * ( 1 + 0.5 * cos(v)) }
function { u }
< -9, -pi/2 >, < 0, +pi/2 >
contained_by { sphere { 0, 20 } }
texture { pigment { rgbft < 0.5, 0, 0, 0.5, 0 > } }
interior_texture { pigment { rgbft < 0, 0.5, 0, 0.5, 0 > } }
}
camera
{
orthographic
location < -5555, 5555, -7777 >
angle 0.25
look_at 0
}
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If I move the camera higher to location < -5555, 15555, -7777 > then it's
displayed correctly. What's going on?
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