On 2022-11-20 13:55 (-4), Bald Eagle wrote:
> While experimenting with some code, I was using a shadowless light, and noticed
> that I wasn't getting a phong highlight on a sphere with that finish.
> Is this for some reason the intended behaviour, or an actual bug?
It is documented non-judgmentally, which suggests that it is deliberate.
As for why, I can only guess. But I tend to use shadowless lights as
fill lighting, for which highlights are undesirable anyway. Perhaps the
dev team had the same idea.
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