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Le 03/08/2022 à 16:36, Chris R a écrit :
> I encountered an issue with v3.8 beta 2 using uv_mapping textures on cylinders
> while creating a label for a bottle. I did search through the newsgroups for
> any other report of this and didn't find anything that matches my problem.
>
> The original texture is fairly complex and involves using an object pattern with
> a text object as the "object" and fully-specified textures for the ink and the
> background of the label as the texture list. However, I was able to simplify it
> considerably to the following:
>
> cylinder {
> <0, 0, 0>,
> <0, 20, 0>,
> 5
> texture { uv_mapping pigment { brick color rgb 0 color rgb 1 } }
> }
> cylinder {
> <0, 0, 0>,
> <0, 20, 0>,
> 5
> texture { uv_mapping pigment { brick color rgb 0 color rgb 1 } }
> translate <20, 0, 0>
> }
>
Hello,
Any hope to get the full simplified scene of the picture ?
(it's for my experiment, you can send it directly if you do not want to
bother the newsgroups)
William clearly summarised the sequence of events.
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