On 03/07/2018 08:23 AM, William F Pokorny wrote:
> On 03/06/2018 06:44 AM, William F Pokorny wrote:
> When I get a moment I'll either open up a github issue or a pull request
> if a quick look at the code shows an easy fix like c++11's thread_local.
Perhaps best I talk to myself... Turns out there is a separate random
number generator set up for crand - suppose for speed reasons and that
the set up intentional. Going to walk away.
Use +wt1 if using crand and you want 'frame/view' renders to be the same
render to render.
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