While continuing to play with media and fog, I stumbled across the fact
the crand mechanism is not thread safe in a render block, blotchy way.
Do we care enough about this feature to open up a github issue?
It's not on my list of used features. However, it's used in our mist.pov
sample scene, for example, which forces +wt1 when the scene is included
in any image comparison testing.
Updating our sample scenes (7 by my count) to not use crand OK with me
too, but ?
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