Am 10.01.2016 um 18:55 schrieb William F Pokorny:
> On 01/10/2016 12:35 PM, Le_Forgeron wrote:
>> Le 10/01/2016 17:19, MidiPlay a écrit :
>> There is something strange with cubic spline:
>> * povray 3.6 binary gives a continuous curve
>> * povray 3.7 (stable, master, and others...) gives a curve splitted in
>> the middle.
>> Such split does not happen with linear_spline
> I see the same, but will add if you gradually move the Y position of the
> camera 100 -> 500 results gradually look better until at about 500
> things look OK.
> Internal bounding issue?
Looks pretty much like that. 3rd-order polynomial (e.g. cubic) splines
are known to sometimes botch the bounding box computation.
Post a reply to this message