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Hi,
TB Software presents the new version of 3DWin, the 3D file format
converter.
Beside several mesh processing features it offers full uv and material
support for various 3d file formats.
3DWinOGL is a new member of the 3DWin product line. It bases on the
3DWin engine and adds visual support
during the conversion process with help of OpenGL.
3DWin's strength is the high stability of processing different file
formats.
"Quality not Quantity" is the motto of the software development when
commenting number of supported file formats.
3DWin is available at
http://www.stmuc.com/thbaier
This update is free for registered users.
What's new:
* new 3DWinOGL beta (registered users only)
* support for PovRay 3.5
* LW support for detail polygons
Fixes:
* Direct X out fix
The Basics:
* running under Win95/98/NT4/W2K
* easy installation
* plugin architecture
* updates via support web page.
* clear and comfortable userinterface
* full help support
* fast and robust conversion routines
* reliable handling of larges scenes
* detailed statistics about conversion process
* supports polygon meshes including normals and uv vectors
* supports light and camera conversion
* supports material and image map conversion (registered version
only)
* batch processing (registered version only)
* Quadview OpenGL support
Import:
Generic ASCII format (*.raw)
3dStudio (*.3ds, *.prj)
Lightwave (*.lwo, *.lws)
Autodesk (*.dxf)
WaveFront (*.obj)
Protein Data Bank (*.pdb)
Direct X (*.x)
LightWave (*.lwo, *.lws)
Quake MDL (*.mdl, *.md2)
Export:
Generic ASCII format (*.raw)
3dStudio (*.3ds, *.asc)
Autodesk (*.dxf)
VRML 1.0/2.0 (*.wrl)
POV-Ray and Moray (*.inc, *.udo)
WaveFront (*.obj)
OpenGL (*.C)
Renderman/BMRT (*.rib)
Lightflow (*.py)
Direct X (*.x)
LightWave (*.lwo, *.lws)
Quake MDL (*.mdl, *.md2)
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