POV-Ray : Newsgroups : povray.binaries.utilities : Announce: 3DWin 4.3, a 3D file format converter, now with MegaPOV 0.6 support Server Time
25 Dec 2024 20:34:50 EST (-0500)
  Announce: 3DWin 4.3, a 3D file format converter, now with MegaPOV 0.6 support (Message 1 to 4 of 4)  
From: Thomas Baier
Subject: Announce: 3DWin 4.3, a 3D file format converter, now with MegaPOV 0.6 support
Date: 7 Oct 2000 01:05:08
Message: <mibtts41f1432nn0o7qgij4ruet62defq7@4ax.com>
Hi,

TB Software presents the new version of 3DWin, the 3D file format
converter.
Beside several mesh processing features it offers full uv and material
support for various 3d file formats.

3DWin's strength is the high stability of processing different file
formats.
"Quality not Quantity" is the motto of the software development when
commenting number of supported file formats.

3DWin is available at 
	http://www.stmuc.com/thbaier

This update is free for registered users.

Donwload the full version or new_plugin.zip.

What's new:

  * MegaPOV 0.6

The Basics:

  * running under Win95/98/NT4/W2K
  * easy installation
  * plugin architecture
  * updates via support web page.
  * clear and comfortable userinterface
  * full help support
  * fast and robust conversion routines
  * reliable handling of larges scenes
  * detailed statistics about conversion process
  * supports polygon meshes including normals and uv vectors
  * supports light and camera conversion
  * supports material and image map conversion (registered version
only)
  * batch processing (registered version only)
  
   Import:

   	Generic ASCII format (*.raw)
   	3dStudio (*.3ds, *.prj)
   	Lightwave (*.lwo, *.lws)
	Autodesk (*.dxf)
	WaveFront (*.obj)
	Protein Data Bank (*.pdb)
	Direct X (*.x)
	LightWave (*.lwo, *.lws)
	Quake MDL (*.mdl, *.md2)

   Export:
   	Generic ASCII format (*.raw)
   	3dStudio (*.3ds, *.asc)
   	Autodesk (*.dxf)
   	VRML 1.0/2.0 (*.wrl)
   	POV-Ray and Moray (*.inc, *.udo)
	WaveFront (*.obj)
	OpenGL (*.C)
	Renderman/BMRT	(*.rib)
	Lightflow (*.py)
	Direct X (*.x)
	LightWave (*.lwo, *.lws)
	Quake MDL (*.mdl, *.md2)



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From: AC
Subject: Re: Announce: 3DWin 4.3, a 3D file format converter, now with MegaPOV 0.6 support
Date: 7 Oct 2000 06:22:47
Message: <39def977@news.povray.org>
>    Import:
>
>    Generic ASCII format (*.raw)
>    3dStudio (*.3ds, *.prj)
>    Lightwave (*.lwo, *.lws)
> Autodesk (*.dxf)
> WaveFront (*.obj)
> Protein Data Bank (*.pdb)
> Direct X (*.x)
> LightWave (*.lwo, *.lws)
> Quake MDL (*.mdl, *.md2)
>
I would wish that Pov was here as well.....


>    Export:
>    Generic ASCII format (*.raw)
>    3dStudio (*.3ds, *.asc)
>    Autodesk (*.dxf)
>    VRML 1.0/2.0 (*.wrl)
>    POV-Ray and Moray (*.inc, *.udo)
> WaveFront (*.obj)
> OpenGL (*.C)
> Renderman/BMRT (*.rib)
> Lightflow (*.py)
> Direct X (*.x)
> LightWave (*.lwo, *.lws)
> Quake MDL (*.mdl, *.md2)
>


Ambis


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From: Halbert
Subject: Re: Announce: 3DWin 4.3, a 3D file format converter, now with MegaPOV 0.6 support
Date: 7 Oct 2000 21:36:09
Message: <39dfcf89@news.povray.org>
> > LightWave (*.lwo, *.lws)
> > Quake MDL (*.mdl, *.md2)
> >
> I would wish that Pov was here as well.....
>

Indeed, it would be nice, but how would it be possible to convert things
like planes (and other infinite objects), isosurfaces (coming in 3.5)  into
triangles? Any curved surfaces would be degraded into triangles. How about
textures, lighting? Blobs?

It would be possible to have a utility that could convert mesh and mesh2
objects into other file formats, though. I think it would be a nice feature
if some sort of binary triangle file could be read into POV. Anyone else
tired of dealing with 30Mb include files?

--


http://www.capital.net/~hhawkins


Post a reply to this message

From: AC
Subject: Re: Announce: 3DWin 4.3, a 3D file format converter, now with MegaPOV 0.6 support
Date: 8 Oct 2000 09:00:43
Message: <39e06ffb@news.povray.org>
"Halbert" <hha### [at] capitalnet> wrote in message
news:39dfcf89@news.povray.org...
> > > LightWave (*.lwo, *.lws)
> > > Quake MDL (*.mdl, *.md2)
> > >
> > I would wish that Pov was here as well.....
> >
>
> Indeed, it would be nice, but how would it be possible to convert things
> like planes (and other infinite objects), isosurfaces (coming in 3.5)
into
> triangles? Any curved surfaces would be degraded into triangles. How about
> textures, lighting? Blobs?
>
> It would be possible to have a utility that could convert mesh and mesh2
> objects into other file formats, though. I think it would be a nice
feature
> if some sort of binary triangle file could be read into POV. Anyone else
> tired of dealing with 30Mb include files?
>
> --
Im aware of some of the problems when it comes to converting from pov to
other formats. A wish is still a wish.
Pov has always been Pov.
Ambis


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