New release is ready:
-- In this release (0.11b "Pingouin") --
1. Saving model in GLB/GLTF format with materials tags to preserve
materials tags for future edit.
2. Displaying model's statistics.
-- Known issues --
1. On import GLB/GLTF groups are not supported yes, so some issues
are possible (ex. 'Ingenuity Mars Helicopter.glb' from Mr).
--
YB
From: yesbird
Subject: Re: POV-Ray studio
Date: 11 Oct 2025 17:01:16
Message: <68eac59c@news.povray.org>
New release is ready:
-- In this release (0.12b "Mars") --
1. Fixed issue with loading 'Ingenuity_Mars_Helicopter.glb' (Maetes) -
now scene hierarchy is preserved.
2. Source file name now included in 'model.ini' header to distinguish
them (Maetes).
-- In next release --
1. Storing triangle vertices in array (Bill).
2. Improving rendering quality ('scene.pov' tweaking).
3. Extending materials library.
--
YB
Update is available (0.14b "Arrays"):
1. Exporting vertex and normals data as arrays
(check 'Export arrays' at low-left corner).
2. Six demo models included (at top-right corner).
--
YB
Update is available (0.15b "XR"):
1. XR mode support (click box icon at the top right).
If you don't have VR headset, you can use emulator:
https://chromewebstore.google.com/detail/immersive-web-emulator/cgffilbpcibhmcfbgggfhfolhkfbhmik?hl=en
2. Minor export fixes.
--
YB
After final cleanup and writing a short README I guess
this projects is completed and I am switching to something completely
different - animations of paintings in VR. Please notify me about
issues, if any.
Happy rendering !
--
YB
As the project is completed, I shared the code under the MIT license for
those, who want to extend or improve it:
https://github.com/syanenko/pov_studio
--
YB