POV-Ray : Newsgroups : povray.binaries.utilities : POV-Ray online rendering Server Time
13 Dec 2024 09:04:25 EST (-0500)
  POV-Ray online rendering (Message 1 to 3 of 3)  
From: yesbird
Subject: POV-Ray online rendering
Date: 13 Apr 2024 09:48:03
Message: <661a8d13@news.povray.org>
Hi, guys !

After a long period of absence I'm getting back and would like to share
with you a tool for online rendering of POV-Ray scenes:
https://povlab.online.

I am using it for fast sketches to try some ideas that need more or less
serious computing power. Just select the desired scene from the bottom
panel, edit it as you like or paste your own, click the [Upload] button
in top right corner or press [Ctrl-S]. Behind the scene is HgPovray38
running on 10 cores of Intel(R) Xeon(R) CPU E5-2690 v2 3.00GHz.

Please be aware that this is only a beta version and any criticism,
suggestions, bug reports, or questions are welcome.

Code is here: https://github.com/syanenko/povlab.online
Happy rendering !


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From: Bald Eagle
Subject: Re: POV-Ray online rendering
Date: 13 Apr 2024 20:00:00
Message: <web.661b1c0fe0e1410d1f9dae3025979125@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> Hi, guys !
>
> After a long period of absence I'm getting back

Hi Sergei.
Welcome back - I was wondering where you were off to...
> and would like to share
> with you a tool for online rendering of POV-Ray scenes:
> https://povlab.online.

.... and I see that you were busy making some serious toys for everyone to play
with!  :)

And you're using HgPovRay38!   :O    Very cool!

I look forward to seeing what it can do.

Thank you, and Welcome Back.

- BE


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From: yesbird
Subject: Re: POV-Ray online rendering
Date: 14 Apr 2024 17:41:09
Message: <1b39ab33-d032-48af-b72a-4db21b19dd03@gmail.com>
Hi, Bill !
On 14/04/2024 02:58, Bald Eagle wrote:> Welcome back - I was wondering 
where you were off to...
I took some kind of vacation to have a rest from coding. After that I've
decided to switch from C++ to JS (after more then 25 years of C++).
Sometimes we need a total reset :)

Now I'm study WebGL/WebXR with my old/good/discontinued 'Oculus Go'.
This leads me to HgPovray as it has stereo camera can produce excellent
content for my XR gallery - I will post a link to it coming days, after
some final cleanup.

> .... and I see that you were busy making some serious toys for everyone to play
> with!  :)
Exactly, this is a tool I'm using for fast server-side rendering content
of a gallery, mentioned above. I was inspired by 'shadertoy', 'codepen',
'glitch'and other such online coding tools. Will be glad if it will help
to someone else.

> 
> Thank you, and Welcome Back.
Thanks, Bill, you are very friendly as usual, I am very glad to see/read
you again. Any ideas, suggestions, questions bug reports, etc. about
this project are welcome :).
--
YB


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