To experiment with the UV mapping I wrote a tiny C++ program that
generate an example image that can be use to illustrate and understand
the "uv_mapping" on boxes/cubes.
Feel free to use and modify it at will. (license: WTFPL 2.0 :-))
Have fun!
Lars R.
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Attachments:
Download 'example.jpg' (26 KB)
Download 'box-uv.pov.txt' (1 KB)
Download 'cube.png' (172 KB)
Download 'cube-512-3.png' (78 KB)
Download 'us-ascii' (2 KB)
Download 'uv.ini.txt' (1 KB)
Preview of image 'example.jpg'

Preview of image 'cube.png'

Preview of image 'cube-512-3.png'

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