POV-Ray : Newsgroups : povray.binaries.utilities : How to convert SVG paths into Povray Polygon/Prism? Server Time
1 Dec 2022 02:09:19 EST (-0500)
  How to convert SVG paths into Povray Polygon/Prism? (Message 11 to 13 of 13)  
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From: William F Pokorny
Subject: Re: How to convert SVG paths into Povray Polygon/Prism?
Date: 8 Dec 2016 07:20:41
Message: <58495019$1@news.povray.org>
On 12/08/2016 07:04 AM, William F Pokorny wrote:
> On 12/08/2016 07:00 AM, William F Pokorny wrote:
>
> It doesn't work. I didn't wait long enough for thunderbird to refresh...
> Only way I get down to one group in thunderbird is to delete all but one
> of the newgroup reply lines...

Just adding the followup-to below the multiple newsgroup addresses does 
work - for replies coming afterward in any of the groups. I didn't give 
my brain time to refresh...


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From: Lars R 
Subject: Prism should be faster than isosurface
Date: 9 Dec 2016 18:09:01
Message: <584b398d$1@news.povray.org>
> If you are running a recent 3.71 version, the following method & code
> will get you to an isosurface.

Thanks but I think the prism generated by Inkscape is faster to render. :-)

I'll show you the result when it is done. :-)

L.


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From: Dave Blandston
Subject: Re: Prism should be faster than isosurface
Date: 21 Dec 2016 23:25:01
Message: <web.585b5585539141d86ae7df010@news.povray.org>
"Lars R." <rou### [at] gmxde> wrote:
> I'll show you the result when it is done. :-)

How's it going?

Regards,
Dave Blandston


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From: Lars R 
Subject: Result_animation…_how_to_show_you?
Date: 4 Apr 2017 16:51:04
Message: <58e40738$1@news.povray.org>
Am 22.12.2016 um 05:24 schrieb Dave Blandston:
> "Lars R." <rou### [at] gmxde> wrote:
>> I'll show you the result when it is done. :-)
> 
> How's it going?

Oh sorry, I totally forgot to tell you.

Well – I made a nice animation of 2 intersecting logos. Hum, how
can I show it to you? I don't have a Youtube account and I cannot create
one (I tried some months ago and Google wants a telephone number for
verification etc. WTF? nada!)

L.


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