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From: Paul Senzee
Subject: pov2mesh : evaluate .pov files to Maya .obj files
Date: 8 Jan 2006 13:50:14
Message: <43c15ee6@news.povray.org>
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Hi all,
pov2mesh is a utility I initially wrote to help me autogenerate cities &
urban landscapes for a game I'm working on. I have one program generate
.pov files from a rough description of the city and then pov2mesh converts
that into a Maya .obj file (which seems to be readable by pretty much any 3d
modeler out there.)
So far, it's been really useful to me.
http://www.geocities.com/psenzee/pov2mesh/
If you're interested, take a look. Let me know what you think if you're so
inclined.
Thanks!
Paul Senzee
from the site:
pov2mesh is a command line utility for Windows that accepts a POV-Ray .pov
file as input and produces a Maya .obj file as output. While pov2mesh does
not yet understand the full range of .pov syntax, it is nevertheless a
valuable tool in its own right.
At present, pov2mesh accepts a subset of the POV-Ray scene description
language, executes the CSG operations specified in the .pov file and
tessellates the resulting shapes to produce an .obj polygon mesh file. As
new versions are released, pov2mesh's support for the POV-Ray language will
increase accordingly.
Post a reply to this message
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"Paul Senzee" <pse### [at] yahoo com> wrote:
> Hi all,
>
> pov2mesh is a utility I initially wrote to help me autogenerate cities &
> urban landscapes for a game I'm working on. I have one program generate
> .pov files from a rough description of the city and then pov2mesh converts
> that into a Maya .obj file (which seems to be readable by pretty much any 3d
> modeler out there.)
>
> So far, it's been really useful to me.
>
> http://www.geocities.com/psenzee/pov2mesh/
>
> If you're interested, take a look. Let me know what you think if you're so
> inclined.
>
> Thanks!
> Paul Senzee
>
> from the site:
>
> pov2mesh is a command line utility for Windows that accepts a POV-Ray .pov
> file as input and produces a Maya .obj file as output. While pov2mesh does
> not yet understand the full range of .pov syntax, it is nevertheless a
> valuable tool in its own right.
>
> At present, pov2mesh accepts a subset of the POV-Ray scene description
> language, executes the CSG operations specified in the .pov file and
> tessellates the resulting shapes to produce an .obj polygon mesh file. As
> new versions are released, pov2mesh's support for the POV-Ray language will
> increase accordingly.
I tried to convert a POV file with your program and it gave me a CSG error
each time. I have included it (the geometry only) to see if there is an
obvious failure.
A_C_C
Post a reply to this message
Attachments:
Download 'mueble1.pov.txt' (1 KB)
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From: Paul and Rebekka Senzee
Subject: Re: pov2mesh : evaluate .pov files to Maya .obj files
Date: 15 May 2006 19:40:54
Message: <44691186@news.povray.org>
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Hi A C C,
I apologize for the delay in responding to this! Somehow I didn't see this
message when it came in.
The problem is that there are no commas between the two points specified in
the Box primitive. That the error was nondescriptive is something I am
fixing (with many other things) in the upcoming version.
Paul D Senzee
pov2mesh is still very much in development and its home is
http://www.geocities.com/psenzee/pov2mesh/.
My new blog concerning (in part) pov2mesh and other elements of software and
game development is at http://senzee.blogspot.com/.
"A_C_C" <nomail@nomail> wrote in message
news:web.442047636fc8644d16382fb20@news.povray.org...
> "Paul Senzee" <pse### [at] yahoo com> wrote:
> > Hi all,
> >
> > pov2mesh is a utility I initially wrote to help me autogenerate cities &
> > urban landscapes for a game I'm working on. I have one program generate
> > .pov files from a rough description of the city and then pov2mesh
converts
> > that into a Maya .obj file (which seems to be readable by pretty much
any 3d
> > modeler out there.)
> >
> > So far, it's been really useful to me.
> >
> > http://www.geocities.com/psenzee/pov2mesh/
> >
> > If you're interested, take a look. Let me know what you think if you're
so
> > inclined.
> >
> > Thanks!
> > Paul Senzee
> >
> > from the site:
> >
> > pov2mesh is a command line utility for Windows that accepts a POV-Ray
.pov
> > file as input and produces a Maya .obj file as output. While pov2mesh
does
> > not yet understand the full range of .pov syntax, it is nevertheless a
> > valuable tool in its own right.
> >
> > At present, pov2mesh accepts a subset of the POV-Ray scene description
> > language, executes the CSG operations specified in the .pov file and
> > tessellates the resulting shapes to produce an .obj polygon mesh file.
As
> > new versions are released, pov2mesh's support for the POV-Ray language
will
> > increase accordingly.
>
> I tried to convert a POV file with your program and it gave me a CSG error
> each time. I have included it (the geometry only) to see if there is an
> obvious failure.
>
> A_C_C
>
----------------------------------------------------------------------------
----
> difference {
> box {
> <0, 16, 1>
> < 40, 84, 58> }
> box {
> <1.5, 17.5, 0>
> < 38.5, 82.5, 56.5>}
>
> }
>
>
>
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From: Sven Littkowski
Subject: Re: pov2mesh : evaluate .pov files to Maya .obj files
Date: 27 May 2006 17:19:30
Message: <4478c262$1@news.povray.org>
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Hi Paul,
is it possible, as well, to output to a POV-Ray mesh or mesh2? And can your
program also read scene files where shapes are automatically generated
(while-loop)?
Sven
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From: Paul and Rebekka Senzee
Subject: Re: pov2mesh : evaluate .pov files to Maya .obj files
Date: 1 Jun 2006 21:34:29
Message: <447f95a5$1@news.povray.org>
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The program does not export mesh or mesh2 pov formatted meshes. However,
that sounds like a great idea for a future version. The #while directive is
not yet supported in this version, but it will be in the next.
Paul
"Sven Littkowski" <sve### [at] jamaica-focus com> wrote in message
news:4478c262$1@news.povray.org...
> Hi Paul,
>
> is it possible, as well, to output to a POV-Ray mesh or mesh2? And can
your
> program also read scene files where shapes are automatically generated
> (while-loop)?
>
> Sven
>
>
Post a reply to this message
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