POV-Ray : Newsgroups : povray.binaries.utilities : Converting pov file to quake/doom game level or wrml Server Time
21 Dec 2024 09:39:04 EST (-0500)
  Converting pov file to quake/doom game level or wrml (Message 1 to 4 of 4)  
From: Andrei
Subject: Converting pov file to quake/doom game level or wrml
Date: 24 Nov 2004 04:50:07
Message: <41a4594f@news.povray.org>
Hello,

I created some topographic map with cycas (http://www.cycas.de/) - btw very
good package
(free for non commercial usage and have linux version).

I can render this map with povray to some image, but I would like to have
the possibility
to move inside like in quake/doom etc. Can you explain me how can I reach
this goal?

Can I convert pov file to some game map?

Regards,
Andrei


Post a reply to this message

From: Mike Raiford
Subject: Re: Converting pov file to quake/doom game level or wrml
Date: 24 Nov 2004 07:47:18
Message: <41a482d6$1@news.povray.org>
Andrei wrote:

> Can I convert pov file to some game map?

No. The POVRay format is not intrinsically a mesh, so conversion is not 
possible. For more information on this, visit this page:

http://tag.povray.org/povQandT/filesQandT.html#converting

-- 
~Mike


Post a reply to this message

From: Shurakai
Subject: Re: Converting pov file to quake/doom game level or wrml
Date: 24 Nov 2004 11:15:00
Message: <web.41a4b2eb66c549916b3522e90@news.povray.org>
"Andrei" <and### [at] hotmailcom> wrote:
> I can render this map with povray to some image, but I would like to have
> the possibility
> to move inside like in quake/doom etc. Can you explain me how can I reach
> this goal?

Hi Andrei,

You can move the camera of Your scene along a predefined path and create an
animation from the series of single images. But You will have no
interactive movement. The camera will only move along the predefined, fixed
spline. And rendering can take a long time, depending on Your scene and the
length of Your animation.

Shu


Post a reply to this message

From: Andrei
Subject: Re: Converting pov file to quake/doom game level or wrml
Date: 25 Nov 2004 04:39:25
Message: <41a5a84d@news.povray.org>
Hi

"Shurakai" <nomail@nomail> wrote in message
news:web.41a4b2eb66c549916b3522e90@news.povray.org...
> "Andrei" <and### [at] hotmailcom> wrote:
> > I can render this map with povray to some image, but I would like to
have
> > the possibility
> > to move inside like in quake/doom etc. Can you explain me how can I
reach
> > this goal?
>
> Hi Andrei,
>
> You can move the camera of Your scene along a predefined path and create
an
> animation from the series of single images. But You will have no
> interactive movement. The camera will only move along the predefined,
fixed
> spline. And rendering can take a long time, depending on Your scene and
the
> length of Your animation.

Sounds complicated. sometimes I think Quake Map Editor is the best package
because it allows the great opportunities to move whenever you want.

>
> Shu
>
>


Post a reply to this message

From: GrimDude
Subject: Re: Converting pov file to quake/doom game level or wrml
Date: 7 Jan 2005 14:15:42
Message: <41dedfde@news.povray.org>
Actually, there used to be a method to convert pov source into Quake maps. I 
believe it required extensive use of the box primitive. It used to be on 
this server, but I haven't looked for it in awhile. Don't expect it to be a 
miracle worker, though.

- Grim


Post a reply to this message

From: Nicolas Alvarez
Subject: Re: Converting pov file to quake/doom game level or wrml
Date: 22 Mar 2005 19:49:28
Message: <4240bd18@news.povray.org>

news:41aba96a$1@news.povray.org...
> Andrei wrote:
>> Sounds complicated. sometimes I think Quake Map Editor is the best 
>> package
>> because it allows the great opportunities to move whenever you want.
>
> Another possibility I have used is to select a set of camera locations, 
> render views in 4 or 8 directions from each location, and then put them on 
> web pages with "turn left/ turn right / move forward" buttons, and then 
> link the web pages together properly to take you to the right view when 
> you follow the link.
>
> Sort of a Poor Man's Myst.

What about spherical images?

http://www.ignorancia.org/panos.php


Post a reply to this message

From: Paul Senzee
Subject: Re: Converting pov file to quake/doom game level or wrml
Date: 18 Jan 2006 21:08:29
Message: <43cef49d$1@news.povray.org>
You might try pov2mesh at http://www.geocities.com/psenzee/pov2mesh/
Convert .pov to (maya) .obj and then texture and convert to doom or quake
with something like milkshape.

It's still pretty raw, but I'm continually working on it.

Paul Senzee

"Mike Raiford" <mra### [at] hotmailcom> wrote in message
news:41a482d6$1@news.povray.org...
> Andrei wrote:
>
> > Can I convert pov file to some game map?
>
> No. The POVRay format is not intrinsically a mesh, so conversion is not
> possible. For more information on this, visit this page:
>
> http://tag.povray.org/povQandT/filesQandT.html#converting
>
> -- 
> ~Mike


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.