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I have written an itsy bitsy perl script producing random dreamcatchers,
which could potentially be also used to do spider webs. It's all pretty
simple and basic, but I daresay the result looks quite cute. If someone is
interested, it is available at
http://babyl.dyndns.org/dreamcatcher
Enjoy!
`/anick
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In article <40b7f2fe@news.povray.org>, yan### [at] babyldyndnsorg
says...
> I have written an itsy bitsy perl script producing random dreamcatchers,
> which could potentially be also used to do spider webs. It's all pretty
> simple and basic, but I daresay the result looks quite cute. If someone is
> interested, it is available at
>
Hmm.. Interesting script. Though, for a true spider web the 'hoop' needs
to be invisible and generated using arbitrary points, more like a 2d
spline or something. It might be also useful if the skip feature allowed
for some random variation, so that it would tend to have a bit less of
all the gaps shoved to one side of the web.
--
void main () {
call functional_code()
else
call crash_windows();
}
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> In article <40b7f2fe@news.povray.org>, yan### [at] babyldyndnsorg
> says...
>> I have written an itsy bitsy perl script producing random dreamcatchers,
>> available at http://babyl.dyndns.org/dreamcatcher
Patrick Elliott wrote:
> Hmm.. Interesting script. Though, for a true spider web the 'hoop' needs
> to be invisible and generated using arbitrary points, more like a 2d
> spline or something.
Good point, and fairly easy to add. Script updated with
this new feature.
> It might be also useful if the skip feature allowed
> for some random variation, so that it would tend to have a bit less of
> all the gaps shoved to one side of the web.
Hmm... Right now the probability to skip is equal everywhere,
so gaps should happen pretty much equality everywhere. But I guess that
the "shoving on one side" is due to the fact that two consecutive
points can be skipped, which skew the web something fierce. I've added
the option -singleskip, which prevents the program to skip
two consecutive points. This should help a little bit.
Joy,
`/anick
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In article <40bbf463@news.povray.org>, yan### [at] babyldyndnsorg
says...
> > In article <40b7f2fe@news.povray.org>, yan### [at] babyldyndnsorg
> > says...
> >> I have written an itsy bitsy perl script producing random dreamcatchers,
> >> available at http://babyl.dyndns.org/dreamcatcher
>
> Patrick Elliott wrote:
> > Hmm.. Interesting script. Though, for a true spider web the 'hoop' needs
> > to be invisible and generated using arbitrary points, more like a 2d
> > spline or something.
>
> Good point, and fairly easy to add. Script updated with
> this new feature.
>
>
> > It might be also useful if the skip feature allowed
> > for some random variation, so that it would tend to have a bit less of
> > all the gaps shoved to one side of the web.
>
> Hmm... Right now the probability to skip is equal everywhere,
> so gaps should happen pretty much equality everywhere. But I guess that
> the "shoving on one side" is due to the fact that two consecutive
> points can be skipped, which skew the web something fierce. I've added
> the option -singleskip, which prevents the program to skip
> two consecutive points. This should help a little bit.
>
>
Great. Should make some nice webs and stuff. ;)
Of course.. One of these days I need to stop just reading posts and do
something. lol Kind of like I should get off my butt and do real work on
a design for an area on a mud, actually code the companion program I
planned to use with Mushclient, and several other things I keep telling
myself I will do. lol
--
void main () {
call functional_code()
else
call crash_windows();
}
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