POV-Ray : Newsgroups : povray.binaries.utilities : dreamcatcher generator Server Time
21 Dec 2024 09:54:47 EST (-0500)
  dreamcatcher generator (Message 1 to 4 of 4)  
From: Yanick Champoux
Subject: dreamcatcher generator
Date: 28 May 2004 22:18:38
Message: <40b7f2fe@news.povray.org>
I have written an itsy bitsy perl script producing random dreamcatchers,
which could potentially be also used to do spider webs. It's all pretty
simple and basic, but I daresay the result looks quite cute. If someone is
interested, it is available at 

http://babyl.dyndns.org/dreamcatcher


Enjoy!
`/anick


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From: Patrick Elliott
Subject: Re: dreamcatcher generator
Date: 29 May 2004 14:59:24
Message: <MPG.1b228b18225294a2989a5e@news.povray.org>
In article <40b7f2fe@news.povray.org>, yan### [at] babyldyndnsorg 
says...
> I have written an itsy bitsy perl script producing random dreamcatchers,
> which could potentially be also used to do spider webs. It's all pretty
> simple and basic, but I daresay the result looks quite cute. If someone is
> interested, it is available at 
> 


Hmm.. Interesting script. Though, for a true spider web the 'hoop' needs 
to be invisible and generated using arbitrary points, more like a 2d 
spline or something. It might be also useful if the skip feature allowed 
for some random variation, so that it would tend to have a bit less of 
all the gaps shoved to one side of the web.

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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From: Yanick Champoux
Subject: Re: dreamcatcher generator
Date: 31 May 2004 23:13:39
Message: <40bbf463@news.povray.org>
> In article <40b7f2fe@news.povray.org>, yan### [at] babyldyndnsorg
> says...
>> I have written an itsy bitsy perl script producing random dreamcatchers,
>> available at http://babyl.dyndns.org/dreamcatcher

Patrick Elliott wrote:
> Hmm.. Interesting script. Though, for a true spider web the 'hoop' needs
> to be invisible and generated using arbitrary points, more like a 2d
> spline or something.

        Good point, and fairly easy to add. Script updated with 
this new feature. 


> It might be also useful if the skip feature allowed 
> for some random variation, so that it would tend to have a bit less of
> all the gaps shoved to one side of the web.

        Hmm... Right now the probability to skip is equal everywhere,
so gaps should happen pretty much equality everywhere. But I guess that 
the "shoving on one side" is due to the fact that two consecutive 
points can be skipped, which skew the web something fierce. I've added
the option -singleskip, which prevents the program to skip
two consecutive points. This should help a little bit.



Joy,
`/anick


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From: Patrick Elliott
Subject: Re: dreamcatcher generator
Date: 2 Jun 2004 00:29:54
Message: <MPG.1b2705683f9bf20f989a63@news.povray.org>
In article <40bbf463@news.povray.org>, yan### [at] babyldyndnsorg 
says...
> > In article <40b7f2fe@news.povray.org>, yan### [at] babyldyndnsorg
> > says...
> >> I have written an itsy bitsy perl script producing random dreamcatchers,
> >> available at http://babyl.dyndns.org/dreamcatcher
> 
> Patrick Elliott wrote:
> > Hmm.. Interesting script. Though, for a true spider web the 'hoop' needs
> > to be invisible and generated using arbitrary points, more like a 2d
> > spline or something.
> 
>         Good point, and fairly easy to add. Script updated with 
> this new feature. 
> 
> 
> > It might be also useful if the skip feature allowed 
> > for some random variation, so that it would tend to have a bit less of
> > all the gaps shoved to one side of the web.
> 
>         Hmm... Right now the probability to skip is equal everywhere,
> so gaps should happen pretty much equality everywhere. But I guess that 
> the "shoving on one side" is due to the fact that two consecutive 
> points can be skipped, which skew the web something fierce. I've added
> the option -singleskip, which prevents the program to skip
> two consecutive points. This should help a little bit.
> 
> 
Great. Should make some nice webs and stuff. ;)

Of course.. One of these days I need to stop just reading posts and do 
something. lol Kind of like I should get off my butt and do real work on 
a design for an area on a mud, actually code the companion program I 
planned to use with Mushclient, and several other things I keep telling 
myself I will do. lol

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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