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I'm trying to convert a poser5 figure to povray 3.5. Poseray is a huge help,
but I do not know how to convert trans maps and Eye textures (see p.b.i.).
I tried a lot and read the manual but now I think I need a little bit help..
Can anyone give me a hint?
Thanks in advance,
Robert
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news:3f69fb0e@news.povray.org...
> I'm trying to convert a poser5 figure to povray 3.5. Poseray is a huge
help,
> but I do not know how to convert trans maps and Eye textures (see p.b.i.).
> I tried a lot and read the manual but now I think I need a little bit
help..
>
> Can anyone give me a hint?
Well, I always discard the texture code produced by the converters and
reworks it from scratch, keeping only the texture names... When it's done
once, it's reusable for other posers of the same model. For transmaps, I use
code like the following one :
#declare T_Hair=texture {
image_pattern{jpeg "AliceHairTR.jpg" interpolate 2}
texture_map{
[0 pigment{Clear} finish{ambient 0 diffuse 0}]
[1 pigment {image_map{jpeg "AliceHairTX.jpg" interpolate 2} }]
}
}
Poseray has become sophisticated and more recent versions make actually
produce this sort of code, I don't know.
About the eye problem, there are Poser models that require a completely
transparent texture for the Eyeball part (and sometimes upper eyebrows too).
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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> Well, I always discard the texture code produced by the converters and
> reworks it from scratch, keeping only the texture names... When it's done
> once, it's reusable for other posers of the same model. For transmaps, I
use
> code like the following one :
>
> #declare T_Hair=texture {
> image_pattern{jpeg "AliceHairTR.jpg" interpolate 2}
> texture_map{
> [0 pigment{Clear} finish{ambient 0 diffuse 0}]
> [1 pigment {image_map{jpeg "AliceHairTX.jpg" interpolate
} }]
> }
> }
>
> Poseray has become sophisticated and more recent versions make actually
> produce this sort of code, I don't know.
>
> About the eye problem, there are Poser models that require a completely
> transparent texture for the Eyeball part (and sometimes upper eyebrows
too).
>
> G.
Hi Gilles,
thank you very much for your hint. The problem with the eyes is now solved.
However, I tried your tip for trans textures but I came up with the attached
picture.
Can you give me a clue, please?
Robert
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Attachments:
Download 'test_pov.jpg' (31 KB)
Preview of image 'test_pov.jpg'
![test_pov.jpg](/povray.binaries.utilities/attachment/%3C3f6b4425%40news.povray.org%3E/test_pov.jpg?ttop=443586&toff=150&preview=1)
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news:3f6b4425@news.povray.org...
>
> Hi Gilles,
> thank you very much for your hint. The problem with the eyes is now
solved.
> However, I tried your tip for trans textures but I came up with the
attached
> picture.
Try to invert the order of the textures in the texture_map. The eyelashes
are here so the uvmapping works at least. It could be something else but
it's hard to say without the map. If the trick doesn't work, give me the
name of the trans map, as I probably have it too.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
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> Try to invert the order of the textures in the texture_map. The eyelashes
> are here so the uvmapping works at least. It could be something else but
> it's hard to say without the map. If the trick doesn't work, give me the
> name of the trans map, as I probably have it too.
>
> G.
Gilles,
tried your suggestions. Seems not to work. I converted just normal Judy high
form Poser 5 to an obj file. The map files are corresponding to the Poser 5
textures...
Robert
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news:3f6b6909$1@news.povray.org...
> tried your suggestions. Seems not to work. I converted just normal Judy
high
> form Poser 5 to an obj file. The map files are corresponding to the Poser
5
> textures...
>
The following works for me with Judy (converted with Poseray) :
#declare Eyelashes=
texture {
image_pattern{jpeg "JudyLashTransHi.jpg" interpolate 2}
texture_map{
[0 pigment{Clear}]
[1 pigment{Black}]
}
}
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Thanks a lot for your help.
I have to say that I use Moray and imported the obj file with the 3Dwin
plugin. I was a little bit puzzled about the Clear command in the pigment
environment. However, when I use the following it works fine.
Thanks,
Robert
#declare T_Eyelashes =
texture
{
image_pattern
{
jpeg "JudyLashTransHi.jpg"
interpolate 2
}
texture_map
{
[0.0
pigment
{
color rgbt <1.0, 1.0, 1.0, 1.0>
}
]
[1.0
pigment
{
color rgb <0.0, 0.0, 0.0>
}
]
}
}
"Gilles Tran" <git### [at] wanadoo fr> schrieb im Newsbeitrag
news:3f6cc4a0@news.povray.org...
>
> news:3f6b6909$1@news.povray.org...
> > tried your suggestions. Seems not to work. I converted just normal Judy
> high
> > form Poser 5 to an obj file. The map files are corresponding to the
Poser
> 5
> > textures...
> >
>
> The following works for me with Judy (converted with Poseray) :
> #declare Eyelashes=
> texture {
> image_pattern{jpeg "JudyLashTransHi.jpg" interpolate 2}
> texture_map{
> [0 pigment{Clear}]
> [1 pigment{Black}]
> }
> }
>
> G.
>
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
Post a reply to this message
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Thanks a lot for your help.
I have to say that I use Moray and imported the obj file with the 3Dwin
plugin. I was a little bit puzzled about the Clear command in the pigment
environment. However, when I use the following it works fine.
Thanks,
Robert
#declare T_Eyelashes =
texture
{
image_pattern
{
jpeg "JudyLashTransHi.jpg"
interpolate 2
}
texture_map
{
[0.0
pigment
{
color rgbt <1.0, 1.0, 1.0, 1.0>
}
]
[1.0
pigment
{
color rgb <0.0, 0.0, 0.0>
}
]
}
}
>
> The following works for me with Judy (converted with Poseray) :
> #declare Eyelashes=
> texture {
> image_pattern{jpeg "JudyLashTransHi.jpg" interpolate 2}
> texture_map{
> [0 pigment{Clear}]
> [1 pigment{Black}]
> }
> }
>
> G.
>
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
Post a reply to this message
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news:3f6ddcc9@news.povray.org...
> Thanks a lot for your help.
> I have to say that I use Moray and imported the obj file with the 3Dwin
> plugin. I was a little bit puzzled about the Clear command in the pigment
> environment. However, when I use the following it works fine.
Glad it works.
"Clear" is just the name of the transparent color in the standard colors.inc
include file.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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