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A small utility that saves you the time of coding those long, troublesome
'rgb<x,x,x>' statements <g>
Extract the app and DLL, put it on the tools menu if you like, and give it a
try. Don't worry, it doesn't bite ;-)
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
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Mahalis wrote:
>
> A small utility that saves you the time of coding those long, troublesome
> 'rgb<x,x,x>' statements <g>
> Extract the app and DLL, put it on the tools menu if you like, and give it a
> try. Don't worry, it doesn't bite ;-)
It doesn't work :(
--
Ken Tyler
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"Mahalis" <don### [at] fakeycom> wrote:
^^^^^^^^^^^^^^^^^^^^^-----You think this is ok ?
> A small utility that saves you the time of coding those long, troublesome
> 'rgb<x,x,x>' statements <g>
You Have _NOT_ Been Raytracing To Long if you need a special app to create
a rgb<> statement ...
BTW: can you give some hints, where to extract it from ?
--
Jan Walzer <jan### [at] lzernet>
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Ah well..
Better?
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Attachments:
Download 'cpick.zip' (694 KB)
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OMG ....
You need THIS ?....
there's not even a way to define my own color ...
only some predefined ones ...
.. sorry .. I don't by that ... I'll continue with
my colorpicker in my head ...
--
Jan Walzer <jan### [at] lzernet>
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Of course I don't need that. I was planning to expand it eventually, but
trying not to use the Common Dialog control...
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3bf7f235@news.povray.org...
> OMG ....
> You need THIS ?....
> there's not even a way to define my own color ...
> only some predefined ones ...
> .. sorry .. I don't by that ... I'll continue with
> my colorpicker in my head ...
>
> --
> Jan Walzer <jan### [at] lzernet>
>
>
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Um, try this one by Andreas Gerdes. I foget where I got it but I find it
quite handy. it allows you to save you own colours, and (my favourite), use
the colour picker mode to pick colours out of images on your screen.
-tgq
"Mahalis" <don### [at] fakeycom> wrote in message
news:3bf7f3c2$1@news.povray.org...
> Of course I don't need that. I was planning to expand it eventually, but
> trying not to use the Common Dialog control...
>
> "Jan Walzer" <jan### [at] lzernet> wrote in message
> news:3bf7f235@news.povray.org...
> > OMG ....
> > You need THIS ?....
> > there's not even a way to define my own color ...
> > only some predefined ones ...
> > .. sorry .. I don't by that ... I'll continue with
> > my colorpicker in my head ...
> >
> > --
> > Jan Walzer <jan### [at] lzernet>
> >
> >
>
>
Post a reply to this message
Attachments:
Download 'ColorPicker.zip' (220 KB)
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Sheesh. You know, that's the second time I spent a while developing
something that nobody wants :-|
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Sorry, I didn't have the time to test your prog. BTW does it use exclusively
RGB or also HSL (which artists usually prefer)? Why don't you add the
capability to make colormaps? That would be interesting for sure.
--
Jonathan.
"Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
news:3bf83ccb$1@news.povray.org...
> Sheesh. You know, that's the second time I spent a while developing
> something that nobody wants :-|
>
>
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It uses exclusively RGB at the moment. If I switch to the Common Dialog
control (as opposed to my own GUI), that already implements HSL.
Colormaps... I might be able to shell out to POV-Ray and get a preview of
the texture. Or I might not ;-)
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3bf85048$1@news.povray.org...
> Sorry, I didn't have the time to test your prog. BTW does it use
exclusively
> RGB or also HSL (which artists usually prefer)? Why don't you add the
> capability to make colormaps? That would be interesting for sure.
>
> --
> Jonathan.
>
> "Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
> news:3bf83ccb$1@news.povray.org...
> > Sheesh. You know, that's the second time I spent a while developing
> > something that nobody wants :-|
> >
> >
>
>
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