POV-Ray : Newsgroups : povray.binaries.utilities : Moray - Material Editor, material maps Server Time
31 Oct 2024 16:16:09 EDT (-0400)
  Moray - Material Editor, material maps (Message 1 to 3 of 3)  
From: Paragon
Subject: Moray - Material Editor, material maps
Date: 16 Aug 2001 01:50:50
Message: <3b7b5f3a@news.povray.org>
I'm having some trouble using material maps in Moray 3.3's Material Editor.
In the Material Editor I do this:  Create Material > Material Map, assign
the material I want (i've tried bmp, tga, gif, jpgs, they all don't work)
and click on Preview to see what it will look like, and what I get is an all
black object.  The material I selected doesn't seem to be used.  I've tried
adding a Normal and Finish the [standard texture] that is under [material
map] and still, my map isn't being used.  What am I doing wrong?


Post a reply to this message

From: Paragon
Subject: Re: Moray - Material Editor, material maps
Date: 16 Aug 2001 01:57:45
Message: <3b7b60d9$1@news.povray.org>
Actually, I've figured out what I was doing wrong.  What I really wanted was
to create was a

[standard texture]
    [pigment]
        [image map]

I thought the Material Map is what creates the result I want.  By the way,
what is a Material Map for then?



"Paragon" <use### [at] hostcom> wrote in message news:3b7b5f3a@news.povray.org...
> I'm having some trouble using material maps in Moray 3.3's Material
Editor.
> In the Material Editor I do this:  Create Material > Material Map, assign
> the material I want (i've tried bmp, tga, gif, jpgs, they all don't work)
> and click on Preview to see what it will look like, and what I get is an
all
> black object.  The material I selected doesn't seem to be used.  I've
tried
> adding a Normal and Finish the [standard texture] that is under [material
> map] and still, my map isn't being used.  What am I doing wrong?
>
>


Post a reply to this message

From: Bob H 
Subject: Re: Moray - Material Editor, material maps
Date: 16 Aug 2001 04:39:16
Message: <3b7b86b4@news.povray.org>
"Paragon" <use### [at] hostcom> wrote in message
news:3b7b60d9$1@news.povray.org...
> Actually, I've figured out what I was doing wrong.  What I really wanted
was
> to create was a
>
> [standard texture]
>     [pigment]
>         [image map]
>
> I thought the Material Map is what creates the result I want.  By the way,
> what is a Material Map for then?

For specifying textures according to a base (image) map.  The textures go
where indexed colors are; so say you have a simple black and white line art
image used as the material_map, as long as the palette index is 0=black and
1=white:

material_map {
 gif "image.gif"
    texture {Marble}
    texture {Sand}
}

I need to tell you that this was the wrong group to post in (povray.moray
even better than povray.general), only for uploading utility files here at
povray.binaries.utilities.

Bob H.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.