|
|
|
|
|
|
| |
| |
|
|
From: Wlodzimierz ABX Skiba
Subject: modelling environment without modeller
Date: 6 Mar 2001 10:52:25
Message: <3aa507b9@news.povray.org>
|
|
|
| |
| |
|
|
I know that POV-Ray is raytracer not modeller but ...
I want share my new tool - macro for MegaPOV and its children. It takes base
object and creates environment for modelling : views, grids, camera, background,
lights, size of image. It could be usefull for many usage: prepare prints for
paint uv-maps, hand-code models, investigate best bounding (with margin 0).
Syntax of typical scenefile is:
#include "modeling.inc"
#declare MyObject=object{any proper definition}
display_project(MyObject,Margin,GridSize,Lights,BkColor)
Here is description of parameters:
- MyObject
declared our object in POV-units
- Margin
space between view and border of image
and between views, it is declared in POV-units
- GridSize
distance between gridlines in POV-units
if GridSize < 0 than gridlines are over views
if GridSize > 0 than gridlines are below views
if GridSize = 0 than gridlines are off
grid lines are 1 pixel wide
- Lights
if Lights<=0 than one parallel light is used
if Lights>0 than arealight is used to underline convexity
value of positive Lights describe size of area_light
- BkColor
describes background color of image and as negation
describes color of grid
image sizes are recalculated to fullfill area passed in +H and +W but to save
time of rendering unused area
sample image just sended to p.b.images
any comments ?
ABX
Post a reply to this message
Attachments:
Download 'modeling.inc.txt' (5 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Where can I get this macro?
Shay
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3aa507b9@news.povray.org...
> I know that POV-Ray is raytracer not modeller but ...
> I want share my new tool - macro for MegaPOV and its children. It takes
base
> object and creates environment for modelling : views, grids, camera,
background,
> lights, size of image. It could be usefull for many usage: prepare prints
for
> paint uv-maps, hand-code models, investigate best bounding (with margin
0).
>
> Syntax of typical scenefile is:
> #include "modeling.inc"
> #declare MyObject=object{any proper definition}
> display_project(MyObject,Margin,GridSize,Lights,BkColor)
>
> Here is description of parameters:
> - MyObject
> declared our object in POV-units
> - Margin
> space between view and border of image
> and between views, it is declared in POV-units
> - GridSize
> distance between gridlines in POV-units
> if GridSize < 0 than gridlines are over views
> if GridSize > 0 than gridlines are below views
> if GridSize = 0 than gridlines are off
> grid lines are 1 pixel wide
> - Lights
> if Lights<=0 than one parallel light is used
> if Lights>0 than arealight is used to underline convexity
> value of positive Lights describe size of area_light
> - BkColor
> describes background color of image and as negation
> describes color of grid
>
> image sizes are recalculated to fullfill area passed in +H and +W but to
save
> time of rendering unused area
>
> sample image just sended to p.b.images
>
> any comments ?
>
> ABX
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
From: Wlodzimierz ABX Skiba
Subject: Re: modelling environment without modeller
Date: 26 Apr 2001 13:32:48
Message: <3ae85bc0@news.povray.org>
|
|
|
| |
| |
|
|
Shay wrote in message <3ae857a1@news.povray.org>...
> Where can I get this macro?
> Shay
Well... did you responsed some post with your question, right ?
My macro was attached to this original post.
Have you still problem with it ?
ABX
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|