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I've started building an interactive GUI interface for building textures in
POVRay, using 3.1g's syntax. Before I go on this astronomical task, has
anyone already done this? I havent been able to find a decent utility that
uses all aspects of POV's pigment/normal/finish abilities (e.g. layers,
averaging pigments/normals, visual slope map editor, etc) ?
I've started laying out the dialogs and forms. So far the interface looks
really good, and pretty intuitive. If real life allows, I can have a demo
working within a couple weeks. Anyone have any thoughts/suggestions?
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On Tue, 16 Jan 2001 04:11:24 -0500, Steve G. wrote...
> I've started building an interactive GUI interface for building textures in
> POVRay, using 3.1g's syntax. Before I go on this astronomical task, has
> anyone already done this? I havent been able to find a decent utility that
> uses all aspects of POV's pigment/normal/finish abilities (e.g. layers,
> averaging pigments/normals, visual slope map editor, etc) ?
Have you looked at the Material Editor in Moray?
It doesn't have the visual slope map editor, but it does pretty much
everything else that I can think of.
Bye for now,
Jamie.
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Oh. did i mention this was going to be free? =)
"Jamie Davison" <jam### [at] dh70qdu-netcom> wrote in message
news:MPG.14cec2a990e5acb98986d@news.povray.org...
> On Tue, 16 Jan 2001 04:11:24 -0500, Steve G. wrote...
> > I've started building an interactive GUI interface for building textures
in
> > POVRay, using 3.1g's syntax. Before I go on this astronomical task, has
> > anyone already done this? I havent been able to find a decent utility
that
> > uses all aspects of POV's pigment/normal/finish abilities (e.g. layers,
> > averaging pigments/normals, visual slope map editor, etc) ?
>
> Have you looked at the Material Editor in Moray?
>
> It doesn't have the visual slope map editor, but it does pretty much
> everything else that I can think of.
>
> Bye for now,
> Jamie.
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On Wed, 17 Jan 2001 06:10:47 -0500, Steve G. wrote...
> Oh. did i mention this was going to be free? =)
You just have :)
Bye for now,
Jamie.
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"Steve G." wrote:
>
> Oh. did i mention this was going to be free? =)
Would you then consider something portable?
--
__ __ __ __ _
| | / \ / / |_ / |/
\/\/ \__/ /_ /_ |__ \_ |\
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In article <3a6410c2$1@news.povray.org>, "Steve G." <ste### [at] 2radnet>
wrote:
> I've started building an interactive GUI interface for building
> textures in POVRay, using 3.1g's syntax. Before I go on this
> astronomical task, has anyone already done this? I havent been able
> to find a decent utility that uses all aspects of POV's
> pigment/normal/finish abilities (e.g. layers, averaging
> pigments/normals, visual slope map editor, etc) ?
MacMegaPOV has some visual tools for this kind of thing...I'm not sure
if it does layered textures, but it has tools for basically everything
else you mentioned, as well as objects, etc. However, it is Mac
only...and I didn't see any screenshots on the web site.
http://users.skynet.be/smellenbergh/
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Is Moray freeware? Will yours be?
If you're looking for suggestions....
One thing I've always wanted in a texture editor is real-time updates and
how the texture looks on different (basic) shapes with light sources at
different angles.
Jamie Davison <jam### [at] dh70qdu-netcom> wrote in message
news:MPG.14cec2a990e5acb98986d@news.povray.org...
> On Tue, 16 Jan 2001 04:11:24 -0500, Steve G. wrote...
> > I've started building an interactive GUI interface for building textures
in
> > POVRay, using 3.1g's syntax. Before I go on this astronomical task, has
> > anyone already done this? I havent been able to find a decent utility
that
> > uses all aspects of POV's pigment/normal/finish abilities (e.g. layers,
> > averaging pigments/normals, visual slope map editor, etc) ?
>
> Have you looked at the Material Editor in Moray?
>
> It doesn't have the visual slope map editor, but it does pretty much
> everything else that I can think of.
>
> Bye for now,
> Jamie.
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I might. Right now the forms are layed out in Visual Basic, but I guess the
non-windows crowd needs some love too =). I know GTK/GDK, but Im too lazy to
install linux right now =)
"Francois Dispot" <woz### [at] club-internetfr> wrote in message
news:3A661214.7E94DA17@club-internet.fr...
> "Steve G." wrote:
> >
> > Oh. did i mention this was going to be free? =)
>
> Would you then consider something portable?
> --
> __ __ __ __ _
> | | / \ / / |_ / |/
> \/\/ \__/ /_ /_ |__ \_ |\
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heh. if only i had a Mac. =)
"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-65D7DD.17274317012001@news.povray.org...
> In article <3a6410c2$1@news.povray.org>, "Steve G." <ste### [at] 2radnet>
> wrote:
>
> > I've started building an interactive GUI interface for building
> > textures in POVRay, using 3.1g's syntax. Before I go on this
> > astronomical task, has anyone already done this? I havent been able
> > to find a decent utility that uses all aspects of POV's
> > pigment/normal/finish abilities (e.g. layers, averaging
> > pigments/normals, visual slope map editor, etc) ?
>
> MacMegaPOV has some visual tools for this kind of thing...I'm not sure
> if it does layered textures, but it has tools for basically everything
> else you mentioned, as well as objects, etc. However, it is Mac
> only...and I didn't see any screenshots on the web site.
> http://users.skynet.be/smellenbergh/
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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On Tue, 16 Jan 2001 17:53:13 -0500, cadman wrote...
> Is Moray freeware? Will yours be?
> If you're looking for suggestions....
> One thing I've always wanted in a texture editor is real-time updates and
> how the texture looks on different (basic) shapes with light sources at
> different angles.
Moray isn't freeware, but by the sound of things, this will be.
If you've not looked at Moray, http://www.stmuc.com/moray is the home
page for it.
Bye for now,
Jamie.
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