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Hi all,
I downloaded a model of a dirt mover from 3DCafe. The file is in COB format.
What is a COB file and how do I convert it so that I can import it into POV?
Thanks
Reuben
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Reuben Pearse wrote:
>
> Hi all,
>
> I downloaded a model of a dirt mover from 3DCafe. The file is in COB format.
> What is a COB file and how do I convert it so that I can import it into POV?
Try this conversion program. It should be able to convert it to a
a traingle mesh for you.
http://www.europa.com/~keithr/crossroads/
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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I also found that if you use crosswinds to a RAW format, you can use
"Triangles" (a DOS program) to covert the RAW file to a smooth triangle
mesh!
www.geocities.com/Athens/Academy/8764/triangles.htm
Enjoy,
--
C.J. - POV User
POV Ray Study Gallery
www.crosswinds.net/~povstudy
hou### [at] yahoocom
Ken <tyl### [at] pacbellnet> wrote in message
news:3A26586B.8E1069BE@pacbell.net...
>
>
> Reuben Pearse wrote:
> >
> > Hi all,
> >
> > I downloaded a model of a dirt mover from 3DCafe. The file is in COB
format.
> > What is a COB file and how do I convert it so that I can import it into
POV?
>
> Try this conversion program. It should be able to convert it to a
> a traingle mesh for you.
>
> http://www.europa.com/~keithr/crossroads/
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"C.J. - POV User" wrote:
>
> I also found that if you use crosswinds to a RAW format, you can use
> "Triangles" (a DOS program) to covert the RAW file to a smooth triangle
> mesh!
Then again you simply instruct Crossroads to do it for you. It is
a built in feature and would decrease the number of steps necessary
to accomplish the same thing.
--
Ken Tyler
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I have not seen where to do that in crossoads Ken. Where is it?
--
C.J. - POV User
POV Ray Study Gallery
www.crosswinds.net/~povstudy
hou### [at] yahoocom
Ken <tyl### [at] pacbellnet> wrote in message
news:3A26FCCA.42A9E047@pacbell.net...
>
>
> "C.J. - POV User" wrote:
> >
> > I also found that if you use crosswinds to a RAW format, you can use
> > "Triangles" (a DOS program) to covert the RAW file to a smooth triangle
> > mesh!
>
> Then again you simply instruct Crossroads to do it for you. It is
> a built in feature and would decrease the number of steps necessary
> to accomplish the same thing.
>
> --
> Ken Tyler
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"C.J. - POV User" wrote:
>
> I have not seen where to do that in crossoads Ken. Where is it?
Load an object.
Click on that object or you can select multiple objects if they
exist (their color will change when selected). You can also
"select all" from the edit menu or by right clicking on the
work screen.
Right click on the work screen.
You should now see a menu with various options including the
smooth option.
Select it for that object(s).
When exporting it will automatically create smooth triangles
for the mesh object it creates.
Cheers,
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Cool!
Thanks Ken, Now I will run off to play...
=)
--
C.J. - POV User
POV Ray Study Gallery
www.crosswinds.net/~povstudy
hou### [at] yahoocom
Ken <tyl### [at] pacbellnet> wrote in message
news:3A2C8467.321FC867@pacbell.net...
>
>
> "C.J. - POV User" wrote:
> >
> > I have not seen where to do that in crossoads Ken. Where is it?
>
> Load an object.
>
> Click on that object or you can select multiple objects if they
> exist (their color will change when selected). You can also
> "select all" from the edit menu or by right clicking on the
> work screen.
>
> Right click on the work screen.
>
> You should now see a menu with various options including the
> smooth option.
>
> Select it for that object(s).
>
> When exporting it will automatically create smooth triangles
> for the mesh object it creates.
>
> Cheers,
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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