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Go. Download.
http://students.washington.edu/sschmitt/world/
-p
--
Modeling slave:
"Ballet pour ma fille."
http://www.applesnake.net
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in news:3D2E2509.CAEA0E09@applesnake.net Peter wrote:
> Go. Download.
>
Nice.
The interface is exactly how I would make a Visual NetPBM.
Ingo
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Peter wrote:
>
> Go. Download.
>
> http://students.washington.edu/sschmitt/world/
>
Interesting program.
I have not been able to generate a maximum size heightfield (4096x4096)
due to the enormous memory use (>350 Mb).
Apart from that a lot of program functions look very nice, but the missing
documentation is quite a problem. I'm also missing a 16 bit Integer
export function (png or pgm).
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 30 Jun. 2002 _____./\/^>_*_<^\/\.______
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I would seriously let the guy know, he claims it's only in Beta and he
might add some functionality for us? hehe... :o)
-peter
Christoph Hormann wrote:
>
> Peter wrote:
> >
> > Go. Download.
> >
> > http://students.washington.edu/sschmitt/world/
> >
>
> Interesting program.
>
> I have not been able to generate a maximum size heightfield (4096x4096)
> due to the enormous memory use (>350 Mb).
>
> Apart from that a lot of program functions look very nice, but the missing
> documentation is quite a problem. I'm also missing a 16 bit Integer
> export function (png or pgm).
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 30 Jun. 2002 _____./\/^>_*_<^\/\.______
--
Modeling slave:
"Ballet pour ma fille."
http://www.applesnake.net
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Oh! Just make sure we praise it too if we give him feedback! :)
-p
--
Modeling slave:
"Ballet pour ma fille."
http://www.applesnake.net
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I e-mailed him last night and he says there might be support for 16-bit
.TGAs in the next release. See thread in p.o.t.
Christoph Hormann wrote:
>I'm also missing a 16 bit Integer
> export function (png or pgm).
>
> Christoph
>
>
--
Samuel Benge
sbe### [at] caltelcom
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Samuel Benge wrote:
>
> I e-mailed him last night and he says there might be support for 16-bit
> .TGAs in the next release. See thread in p.o.t.
>
PNG or PGM would be much better, TGA always wastes 1/3 of space.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 30 Jun. 2002 _____./\/^>_*_<^\/\.______
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Christoph Hormann wrote:
>
> Samuel Benge wrote:
> >
> > I e-mailed him last night and he says there might be support for 16-bit
> > .TGAs in the next release. See thread in p.o.t.
> >
>
> PNG or PGM would be much better, TGA always wastes 1/3 of space.
I'd rather that- since TGA is used by *every* program I own, and PNG is
only used by some of the latest. BOTH would be ideal, but failing that,
HD space and memory for me are non issues.
And besides, even with my AMD 1800+ PNG decoding is S L O W compared to
TGA... that's a rugged compression to get in to.
-peter
--
Modeling slave:
"Ballet pour ma fille."
http://www.applesnake.net
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