POV-Ray : Newsgroups : povray.binaries.utilities : 16-bit grayscale editor Server Time
22 Dec 2024 02:59:18 EST (-0500)
  16-bit grayscale editor (Message 1 to 4 of 4)  
From: Samuel Benge
Subject: 16-bit grayscale editor
Date: 22 Jun 2002 13:03:23
Message: <3D14ADD5.4060809@caltel.com>
When will somebody *actually* make a 16-bit grayscale editor that works? 
  One you can actually use paint tools with. I remember Wilbur, but it 
had very unpredictable results. I'm thinking the time is nearing that I 
should make one, since nobody else is jumping to it. I'm afraid it will 
be too slow, however, because I would be using Euphoria, and may or may 
not be able to compile the code.
The POV-Ray docs give a clue as to how a person might make build the 
colors. I've looked at a 16-bit grayscale image in a paint program and 
keep thinking it might not be that hard to get the red and green colors 
to build up that way. You would just have to make the program paint to 
both the screen as 8-bit grayscale, and paint to disk as the red & green 
version simultaniously..... Then it's a matter of implementing 
alpha-masked paint tools.....


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Daniel Matthews
Subject: Re: 16-bit grayscale editor
Date: 22 Jun 2002 22:11:29
Message: <25023468.o63ao9LSNV@3-e.net>
There is a 16bit (per channel) version of GIMP.
http://film.gimp.org/

Samuel Benge wrote:

> When will somebody *actually* make a 16-bit grayscale editor that works?
>   One you can actually use paint tools with. I remember Wilbur, but it
> had very unpredictable results. I'm thinking the time is nearing that I
> should make one, since nobody else is jumping to it. I'm afraid it will
> be too slow, however, because I would be using Euphoria, and may or may
> not be able to compile the code.
> The POV-Ray docs give a clue as to how a person might make build the
> colors. I've looked at a 16-bit grayscale image in a paint program and
> keep thinking it might not be that hard to get the red and green colors
> to build up that way. You would just have to make the program paint to
> both the screen as 8-bit grayscale, and paint to disk as the red & green
> version simultaniously..... Then it's a matter of implementing
> alpha-masked paint tools.....
> 
> 
> --
> Samuel Benge
> 
> sbe### [at] caltelcom


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From: Samuel Benge
Subject: Re: 16-bit grayscale editor
Date: 23 Jun 2002 11:34:02
Message: <3D15EA64.8090707@caltel.com>
Wonderful! I'll try it out.

Daniel Matthews wrote:

> There is a 16bit (per channel) version of GIMP.
> http://film.gimp.org/
> 
> Samuel Benge wrote:
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Mike Williams
Subject: Re: 16-bit grayscale editor
Date: 25 Jun 2002 12:54:26
Message: <3d18a042$1@news.povray.org>
That is great but I am useing windows! FILM GIMP is not set up for windows.
And even on linux it must be compiled. I did try but found I did not have
the right libs for it and gave up looking for them.

To do this type of work I have been useing Photoshop and imagemagick. Not
great but it does work. It would be nice if one of the good programmers
using povray would make an image editor for 16bit gray images. It would be
nice if it output in both targa and png.

FILM GIMP would be great if I could get precompiled version. Better still if
I could get it on the PC.

Just my 2 cents!


"Daniel Matthews" <NOd### [at] 3-enetSPAM> wrote in message
news:250### [at] 3-enet...
> There is a 16bit (per channel) version of GIMP.
> http://film.gimp.org/
>
> Samuel Benge wrote:
>
> > When will somebody *actually* make a 16-bit grayscale editor that works?
> >   One you can actually use paint tools with. I remember Wilbur, but it
> > had very unpredictable results. I'm thinking the time is nearing that I
> > should make one, since nobody else is jumping to it. I'm afraid it will
> > be too slow, however, because I would be using Euphoria, and may or may
> > not be able to compile the code.
> > The POV-Ray docs give a clue as to how a person might make build the
> > colors. I've looked at a 16-bit grayscale image in a paint program and
> > keep thinking it might not be that hard to get the red and green colors
> > to build up that way. You would just have to make the program paint to
> > both the screen as 8-bit grayscale, and paint to disk as the red & green
> > version simultaniously..... Then it's a matter of implementing
> > alpha-masked paint tools.....
> >
> >
> > --
> > Samuel Benge
> >
> > sbe### [at] caltelcom
>
>


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