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I felt like an indy film producer releasing my film the same week as a
Hollywood blockbuster when I put POVGUI 1.4 out during 3.5 Beta madness.
So I did what anyone else would do in my situation - I rewrote the darn
thing to be 3.5-compliant. I had a few adventures, converting
hf_height_at to trace, and moving from pattern-based (megapov) to
function-based (POV-Ray 3.5) height field wireframes, but I have now
managed to port all objects and their respective macros over to 3.5. I
am in the process of recovering my Insert Menu stuff, which I
unwittingly goofed up when I installed Beta 2. When that is completed, I
will put together an archive and release POVGUI 1.5.
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Do you know when you'll have the next version ready?
Keep up the good work!
- Nekar
"Dave Dunn" <poi### [at] aolcom> wrote in message
news:3BA3EEAC.EE49EC88@aol.com...
> I felt like an indy film producer releasing my film the same week as a
> Hollywood blockbuster when I put POVGUI 1.4 out during 3.5 Beta madness.
> So I did what anyone else would do in my situation - I rewrote the darn
> thing to be 3.5-compliant. I had a few adventures, converting
> hf_height_at to trace, and moving from pattern-based (megapov) to
> function-based (POV-Ray 3.5) height field wireframes, but I have now
> managed to port all objects and their respective macros over to 3.5. I
> am in the process of recovering my Insert Menu stuff, which I
> unwittingly goofed up when I installed Beta 2. When that is completed, I
> will put together an archive and release POVGUI 1.5.
>
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Nekar Xenos wrote:
> >>Do you know when you'll have the next version ready?
I have finished the coding and the demo file, and all that remains is to
update the docs (a few things have changed) and create the archive. I am
hoping to work on it tonight, schedule permitting. Thanks for the interest.
Dave
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