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Here it is, the last MegaPOV version of POVGUI. This is a substantial
upgrade from version 1.3. The main additions, as indicated, are Text,
Blobs, and SuperQs, along with a multitude of fixes and enhancements.
Post a reply to this message
Attachments:
Download 'povgui14.zip' (191 KB)
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Thanks dave!
dave wrote:
> Here it is, the last MegaPOV version of POVGUI. This is a substantial
> upgrade from version 1.3. The main additions, as indicated, are Text,
> Blobs, and SuperQs, along with a multitude of fixes and enhancements.
Post a reply to this message
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/*Whoops. I appear to have shipped this archive with a file missing. It is the
POV file that creates the image for a height field object. Here is "Field.pov."
*/
#version unofficial MegaPOV 0.7;
#include "colors.inc"
#include "textures.inc"
global_settings
{
radiosity {}
//ambient_light .1
}
camera {
location <0, 5,-20>
look_at <0,0,0>}
light_source {
<-10, 30, -30>
White
}
plane { z, 0 pigment {spotted scale 2 color_map {
[0 Black]
[1 Gray50]}}}
//There are also some typos in the docs...
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Thanks!
- Nekar
"dave" <poi### [at] aolcom> wrote in message news:3B96D2C1.8CAC035E@aol.com...
> Here it is, the last MegaPOV version of POVGUI. This is a substantial
> upgrade from version 1.3. The main additions, as indicated, are Text,
> Blobs, and SuperQs, along with a multitude of fixes and enhancements.
>
>
Post a reply to this message
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Nekar Xenos wrote:
> Thanks!
I began the 3.5 conversion last night, and it went surprisingly well. I am sorry
to see the ini_option switches that lowered the quality to 5 in the wireframes but
what the heck. The only thing that remains before I start adding new features is
to convert the hf_height_at statements to trace, which I am not looking forward
to. Th hf_height_at is so much easier to work with. I also came up with an idea,
which I haven't tried yet, to fix lathe so it doesn't take so long to render.
Post a reply to this message
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