POV-Ray : Newsgroups : povray.binaries.utilities : POVGUI 1.4 Server Time
22 Dec 2024 08:16:39 EST (-0500)
  POVGUI 1.4 (Message 1 to 5 of 5)  
From: dave
Subject: POVGUI 1.4
Date: 5 Sep 2001 21:34:33
Message: <3B96D2C1.8CAC035E@aol.com>
Here it is, the last MegaPOV version of POVGUI. This is a substantial
upgrade from version 1.3. The main additions, as indicated, are Text,
Blobs, and SuperQs, along with a multitude of fixes and enhancements.


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Attachments:
Download 'povgui14.zip' (191 KB)

From: Daniel Matthews
Subject: Re: POVGUI 1.4
Date: 5 Sep 2001 22:38:43
Message: <8723599.RI2rZIcsR5@3-e.net>
Thanks dave!

dave wrote:

> Here it is, the last MegaPOV version of POVGUI. This is a substantial
> upgrade from version 1.3. The main additions, as indicated, are Text,
> Blobs, and SuperQs, along with a multitude of fixes and enhancements.


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From: dave
Subject: Re: POVGUI 1.4
Date: 5 Sep 2001 22:48:35
Message: <3B96E482.27303602@aol.com>
/*Whoops. I appear to have shipped this archive with a file missing. It is the
POV file that creates the image for a height field object. Here is "Field.pov."
*/

#version unofficial MegaPOV 0.7;

#include "colors.inc"
#include "textures.inc"

global_settings
{
 radiosity {}
//ambient_light .1
}

camera {
  location  <0, 5,-20>
  look_at   <0,0,0>}

light_source {
  <-10, 30, -30>
White
}

plane { z, 0 pigment {spotted scale 2  color_map {
[0 Black]
[1 Gray50]}}}

//There are also some typos in the docs...


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From: Nekar Xenos
Subject: Re: POVGUI 1.4
Date: 6 Sep 2001 06:33:58
Message: <3b975116@news.povray.org>
Thanks!

- Nekar

"dave" <poi### [at] aolcom> wrote in message news:3B96D2C1.8CAC035E@aol.com...
> Here it is, the last MegaPOV version of POVGUI. This is a substantial
> upgrade from version 1.3. The main additions, as indicated, are Text,
> Blobs, and SuperQs, along with a multitude of fixes and enhancements.
>
>


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From: Dave Dunn
Subject: Re: POVGUI 1.4
Date: 6 Sep 2001 06:41:16
Message: <3B97534D.93AC72B6@aol.com>
Nekar Xenos wrote:

> Thanks!

I began the 3.5 conversion last night, and it went surprisingly well. I am sorry
to see the ini_option switches that lowered the quality to 5 in the wireframes but
what the heck. The only thing that remains before I start adding new features is
to convert the hf_height_at statements to trace, which I am not looking forward
to. Th hf_height_at is so much easier to work with. I also came up with an idea,
which I haven't tried yet, to fix lathe so it doesn't take so long to render.


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