POV-Ray : Newsgroups : povray.binaries.utilities : Triangles Server Time
31 Oct 2024 23:32:54 EDT (-0400)
  Triangles (Message 1 to 10 of 13)  
Goto Latest 10 Messages Next 3 Messages >>>
From: david sharp
Subject: Triangles
Date: 11 Feb 2000 11:32:42
Message: <38a439aa@news.povray.org>
Triangles is a free DOS program for constructing triangle meshes,
especially for POV-Ray (Output to RAW, POV mesh, and PCM1):

http://www.geocities.com/Athens/Academy/8764/triangles.htm

I looked for one of these but couldn't find one, so I put together
this rather primitive program.


Post a reply to this message

From: ingo
Subject: Re: Triangles
Date: 12 Feb 2000 04:28:36
Message: <8ED86886Aseed7@204.213.191.228>
John VanSickle wrote:
>I wrote that bastard QBasic program because I couldn't find a freeware
>mesh modeller on the 'Net.

http://web.kyoto-inet.or.jp/people/tantaka/pygmalion/pygmalion.html

http://www.softseek.com/Graphics_and_Drawing/CAD_3D_Design_and_Modeling/Rev
iew_22656_index.html

http://plaza10.mbn.or.jp/~shusaku/roku/rokue.html

Here are a few. But don't let that keep you from doing your own :)

Feature request? I'm looking for a straightforward Extruder/Lofter.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


Post a reply to this message

From: david sharp
Subject: Re: Triangles
Date: 13 Feb 2000 23:38:39
Message: <38a786cf@news.povray.org>
John VanSickle <van### [at] erolscom> wrote in message
news:38A4BE7E.489268EA@erols.com...
> david sharp wrote:
>
> > I looked for one of these but couldn't find one, so I put together
> > this rather primitive program.
>
> I wrote that bastard QBasic program because I couldn't find a freeware
> mesh modeller on the 'Net.  I am now working on a Win32 triangle
> modeller (and learning Win32 programming as I go).

I'm looking forward to it. My idea, originally was to do Triangles in
Windows and
openGL, but I made a couple little routines and tested them in DOS, just to
see how/if they would work and then added a little more, you know, and
pretty
soon it was a DOS program


Post a reply to this message

From: david sharp
Subject: Re: Triangles
Date: 13 Feb 2000 23:43:45
Message: <38a78801@news.povray.org>
ingo <ing### [at] homenl> wrote in message
news:8ED86886Aseed7@204.213.191.228...
> Feature request? I'm looking for a straightforward Extruder/Lofter.
>

I just added something I am calling 'extrude' to the Triangles program.
It duplicates a selection of the mesh, and makes a surface that goes
between the original and the copy along whatever part of the mesh's boundary
happens to be in the selection.


Post a reply to this message

From: Jon A  Cruz
Subject: Re: Triangles
Date: 14 Feb 2000 01:18:46
Message: <38A79F8D.9FD6E3AE@geocities.com>
david sharp wrote:

> John VanSickle <van### [at] erolscom> wrote in message
> news:38A4BE7E.489268EA@erols.com...
> > david sharp wrote:
> >
> > > I looked for one of these but couldn't find one, so I put together
> > > this rather primitive program.
> >
> > I wrote that bastard QBasic program because I couldn't find a freeware
> > mesh modeller on the 'Net.  I am now working on a Win32 triangle
> > modeller (and learning Win32 programming as I go).
>
> I'm looking forward to it. My idea, originally was to do Triangles in
> Windows and
> openGL, but I made a couple little routines and tested them in DOS, just to
> see how/if they would work and then added a little more, you know, and
> pretty
> soon it was a DOS program

pssst... over here...

http://java.sun.com/products/java-media/3D/index.html


--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.


Post a reply to this message

From: Ken
Subject: Re: Triangles
Date: 14 Feb 2000 01:32:10
Message: <38A7A001.FE94BAED@pacbell.net>
"Jon A. Cruz" wrote:

> pssst... over here...
> 
> http://java.sun.com/products/java-media/3D/index.html

"...don't give in to the dark side, Luke".

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: David Parrott
Subject: Re: Triangles
Date: 14 Feb 2000 18:58:10
Message: <VrJQnCA4uFq4IwA4@quayles1.demon.co.uk>
In article <38A7A001.FE94BAED@pacbell.net>, Ken <tyl### [at] pacbellnet>
writes
>
>
>"Jon A. Cruz" wrote:
>
>> pssst... over here...
>> 
>> http://java.sun.com/products/java-media/3D/index.html
>
>"...don't give in to the dark side, Luke".
>
I was saying that a while ago, Jon convinced me to take a look at Java
and it is nice, in the process of learning it now.
-- 
  David Parrott    E-mail: xam### [at] quayles1demoncouk
                      ICQ: 13313977
                  Website: On it's way


Post a reply to this message

From: david sharp
Subject: Re: Triangles
Date: 14 Feb 2000 19:36:23
Message: <38a89f87@news.povray.org>
I <dsh### [at] interportnet> wrote:

> I just added something I am calling 'extrude' to the Triangles program.
> It duplicates a selection of the mesh, and makes a surface that goes
> between the original and the copy along whatever part of the mesh's
boundary
> happens to be in the selection.

Within minutes of uploading it to
http://www.geocities.com/Athens/Academy/8764/triangles.htm
I realized I had uploaded the wrong version, and then couldn't get
any connection to upload the correct one for about a whole day.
Anyway, the extrusion is now working the way it was supposed to.
But I am looking for feedback on whether it is considered "extruding"
(by anybody else).


Post a reply to this message

From: mr art
Subject: Re: Triangles
Date: 14 Feb 2000 19:36:37
Message: <38A89FA0.44DCF375@gci.net>
Me too. Haven't written a lick of code yet, I am trying
it the "proper" way this time. Maybe I'll get somewhere.

David Parrott wrote:
> in the process of learning it now.
> --
>   David Parrott    E-mail: xam### [at] quayles1demoncouk
>                       ICQ: 13313977
>                   Website: On it's way

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


Post a reply to this message

From: Jon A  Cruz
Subject: Re: Triangles
Date: 15 Feb 2000 01:39:09
Message: <38A8F5CD.766C8953@geocities.com>
John VanSickle wrote:

> Jon A. Cruz wrote:
> >
> > pssst... over here...
> >
> > http://java.sun.com/products/java-media/3D/index.html
>
> I was giving serious thought to using Java.  I downloaded the
> developer's kit.  Then something about it aggravated me so much
> that I wiped it from my hard drive.  The brain cells that were
> storing the exact reasons have been reassigned to something else,
> so I can't give the specific cause of my dismay.
>
> I'm already familiar with C (from my Amiga days), and after
> dowloading the LCC-Win32 compiler, the Win32 SDK, and reading
> the first couple chapters of Petzold's fine book on Win32,
> I've been able to code with fairly little difficulty.

That, of course, is always good. I think C is nicer for doing tight MS
Windows programs, and some utilities. Cross-platform C starts to get a
bit trickier, and of course the various end-users have to be able to
compile things. Java definitly comes from a non-MS Windows heritage, so
there is a lot that is different that takes a little getting used to if
you haven't used Unix's before.

Picking up Java from C probably will take a longer to get up with mainly
in knowing which library API classes to call, and in switching to
thinking in OO. Of course, since I mention Java here and support it's
use, I am available to help people get going. Sometimes finding the
right tools and getting over the initial hump is an issue. And again,
it's a nice way to get useful utilities over to more than one platform.

Oh, also, in my opinion: java applets == bad, java applications == good.

--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.


Post a reply to this message

Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.