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John VanSickle wrote:
> It's really kind of lame. The only reason I've bothered to post it is
> because I wanted to make it known that I was working on this, and also
> to solicit feature requests, on the understanding that this will be a
> mesh modeller first and foremost.
Two feature requests -
1.) A way to insert a few simple premade primatives such as a box,
sphere, torus, and cylinders. This would help speed up some
aspects of object development.
2.) Combine the object modelling with surface subdivision - but you
have probably already thought of that already haven't you.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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>It's really kind of lame. The only reason I've bothered to post it is
>because I wanted to make it known that I was working on this, and also
>to solicit feature requests, on the understanding that this will be a
>mesh modeller first and foremost.
Another feature request:
To be able to add noise/dents/waves to an existing mesh
Gail
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* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
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The ability to import a drawing, say bmp, as a background so that modelling
can be worked from, compared to it.
Mick
--
*************************************************************
http://www.minda.swinternet.co.uk/index.htm
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"John VanSickle" <van### [at] erolscom> wrote in message
news:38A4BE1B.779C3106@erols.com...
> During the time that Rusty is rendering, I've been working on a triangle
> mesh modeller for Win32. This is what I have, so far. You can create
> new projects; the currently active project occupies the whole window,
> and although there is a menu command for switching between projects,
> this is not yet actually implemented. However, you can add vertices to
> the active project. You can't make triangles out of them, yet. There
> is a context menu which changes after you've added the first point.
> There is no load or save feature yet.
>
> It's really kind of lame. The only reason I've bothered to post it is
> because I wanted to make it known that I was working on this, and also
> to solicit feature requests, on the understanding that this will be a
> mesh modeller first and foremost.
>
> You will notice that there is only one view window. That's the
> way it's going to be when I'm finished; the user will have the ability
> to switch among the three coordinate axis views, and furthermore will
> be able to rotate the view freely, just as with the QBasic modeller I
> posted a while back.
>
> It will eventually have the capacity to individually texture triangles,
> including UV mapping when POV supports it.
>
> By the way, I am learning Win32 programming as I write this, and this
> is in fact the very first Win32 program I've ever written. I was a
> fairly good Amiga programmer, so the learning curve isn't quite as
> steep as it otherwise would have been.
>
> Anyway, unzip this file; there's an .EXE in it.
>
> Regards,
> John
> --
> ICQ: 46085459
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