POV-Ray : Newsgroups : povray.binaries.utilities : Re: It doesn't do squat, yet. Server Time
23 Dec 2024 00:05:51 EST (-0500)
  Re: It doesn't do squat, yet. (Message 1 to 3 of 3)  
From: Ken
Subject: Re: It doesn't do squat, yet.
Date: 13 Feb 2000 23:53:10
Message: <38A788DF.F836B42F@pacbell.net>
John VanSickle wrote:

> It's really kind of lame.  The only reason I've bothered to post it is
> because I wanted to make it known that I was working on this, and also
> to solicit feature requests, on the understanding that this will be a
> mesh modeller first and foremost.

Two feature requests -

1.) A way to insert a few simple premade primatives such as a box,
    sphere, torus, and cylinders. This would help speed up some
    aspects of object development.

2.) Combine the object modelling with surface subdivision - but you
    have probably already thought of that already haven't you.


-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Gail Shaw
Subject: Re: It doesn't do squat, yet.
Date: 14 Feb 2000 01:05:04
Message: <38a79b10@news.povray.org>
>It's really kind of lame.  The only reason I've bothered to post it is
>because I wanted to make it known that I was working on this, and also
>to solicit feature requests, on the understanding that this will be a
>mesh modeller first and foremost.


Another feature request:

To be able to add noise/dents/waves to an existing mesh

Gail
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From: Mick Hazelgrove
Subject: Re: It doesn't do squat, yet.
Date: 14 Feb 2000 13:09:42
Message: <38a844e6@news.povray.org>
The ability to import a drawing, say bmp, as a background so that modelling
can be worked from, compared to it.

Mick

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"John VanSickle" <van### [at] erolscom> wrote in message
news:38A4BE1B.779C3106@erols.com...
> During the time that Rusty is rendering, I've been working on a triangle
> mesh modeller for Win32.  This is what I have, so far.  You can create
> new projects; the currently active project occupies the whole window,
> and although there is a menu command for switching between projects,
> this is not yet actually implemented.  However, you can add vertices to
> the active project.  You can't make triangles out of them, yet.  There
> is a context menu which changes after you've added the first point.
> There is no load or save feature yet.
>
> It's really kind of lame.  The only reason I've bothered to post it is
> because I wanted to make it known that I was working on this, and also
> to solicit feature requests, on the understanding that this will be a
> mesh modeller first and foremost.
>
> You will notice that there is only one view window.  That's the
> way it's going to be when I'm finished; the user will have the ability
> to switch among the three coordinate axis views, and furthermore will
> be able to rotate the view freely, just as with the QBasic modeller I
> posted a while back.
>
> It will eventually have the capacity to individually texture triangles,
> including UV mapping when POV supports it.
>
> By the way, I am learning Win32 programming as I write this, and this
> is in fact the very first Win32 program I've ever written.  I was a
> fairly good Amiga programmer, so the learning curve isn't quite as
> steep as it otherwise would have been.
>
> Anyway, unzip this file; there's an .EXE in it.
>
> Regards,
> John
> --
> ICQ: 46085459


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