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I don't know about you but when I work on an object I need to see
it pretty much on all sides. It's also the case when comes the time to
position it. The problem is that there's no simple way to position the
camera in POV. It doesn't seem to be a big problem since I never read
anything to that effect but I found myself that it had lost enough
time nudging the vector and so I made a macro to position the camera
just by specifying the altitude, azimuth, distance and look_at. Here
it is to try and there's a table making macro (rough stuff) to have
something to see.
    Let me know if it was worth the effort of if there's an even
better solution.
--
Jean Montambeault
Montreal, Canada
http://pages.infinit.net/copeau
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Attachments: 
Download 'KITCHEN_TABLE.pov.txt' (4 KB)
Download 'CameraA.mcr.txt' (2 KB)
Download 'Lighting.mcr.txt' (2 KB)
Download 'tablea.mcr.txt' (9 KB)
 
  
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Jean
I'm in the middle of a big render at the moment but when that's
done I'll have a look, It sound's like useful stuff.
Jean Montambeault wrote:
> 
>     I don't know about you but when I work on an object I need to see
> it pretty much on all sides. It's also the case when comes the time to
> position it. The problem is that there's no simple way to position the
> camera in POV. It doesn't seem to be a big problem since I never read
> anything to that effect but I found myself that it had lost enough
> time nudging the vector and so I made a macro to position the camera
> just by specifying the altitude, azimuth, distance and look_at. Here
> it is to try and there's a table making macro (rough stuff) to have
> something to see.
> 
>     Let me know if it was worth the effort of if there's an even
> better solution.
> 
> --
> Jean Montambeault
> Montreal, Canada
> http://pages.infinit.net/copeau
> 
>                         Name: KITCHEN_TABLE.pov
>    KITCHEN_TABLE.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>                     Encoding: x-uuencode
> 
>                   Name: CameraA.mcr
>    CameraA.mcr    Type: unspecified type (application/octet-stream)
>               Encoding: x-uuencode
> 
>                    Name: Lighting.mcr
>    Lighting.mcr    Type: unspecified type (application/octet-stream)
>                Encoding: x-uuencode
> 
>                  Name: tablea.mcr
>    tablea.mcr    Type: unspecified type (application/octet-stream)
>              Encoding: x-uuencode
-- 
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