POV-Ray : Newsgroups : povray.binaries.utilities : SOR and MOR(E) Server Time
1 Nov 2024 01:21:46 EDT (-0400)
  SOR and MOR(E) (Message 1 to 3 of 3)  
From: Uwe Zimmermann
Subject: SOR and MOR(E)
Date: 13 Jul 1999 04:55:56
Message: <378AFF1C.E2EDB074@ele.kth.se>
Perhaps I invented the wheel twice - once again, but I didn't find the
lathe
object yesterday evening when I encountered problems with the SOR
object. And
I didn't try the storm root solver....

However you can see what my problem looks like in a message with the
same subject in /povray/binaries/images and you can see there what this
new macro

   THE MESH OF REVOLUTION

does!

Uwe.


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Attachments:
Download 'mor.zip' (5 KB)

From: Jerry Anning
Subject: Re: SOR and MOR(E)
Date: 13 Jul 1999 11:44:09
Message: <378b5d8d.6082054@news.povray.org>
On Tue, 13 Jul 1999 10:55:56 +0200, Uwe Zimmermann <uwe### [at] elekthse>
wrote:

>Perhaps I invented the wheel twice - once again, but I didn't find the
>lathe
>object yesterday evening when I encountered problems with the SOR
>object. And
>I didn't try the storm root solver....

Jaime Vives has a macro that is similar to what you describe (I
haven't read your macro itself) on his web page (www.ctav.es/jaime/).
Meshing a sor/lathe object has an advantage you may not yet have
noticed: glass (i.e. transparent objects with an ior) is much, much
faster as mesh than as lathe.

Jerry Anning
clem "at" dhol "dot" com


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From: Uwe Zimmermann
Subject: Re: SOR and MOR(E)
Date: 14 Jul 1999 07:18:51
Message: <378C721A.C70FE99B@ele.kth.se>
Hej Jerry!

> Meshing a sor/lathe object has an advantage you may not yet have
> noticed: glass (i.e. transparent objects with an ior) is much, much
> faster as mesh than as lathe.

I didn't try that - yet - but I finally got around the problems I had
with the original POV-Ray objects though. I tried SOR and the STURM root
solving obtion and there still where some fuzzy features in the image.
FInally I got it to work using bicubic LATHE and STURM ...
Perhaps there should be a warning sign in the online documentation of
the SOR object:
"Using this object might or will result in unwanted pixels in your scene
and unpredictable results. Use LATHE instead!"

Uwe.


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