POV-Ray : Newsgroups : povray.binaries.utilities : Update I suppose on tgadot Server Time
1 Nov 2024 03:16:05 EDT (-0400)
  Update I suppose on tgadot (Message 1 to 3 of 3)  
From: Andrew Woodfin
Subject: Update I suppose on tgadot
Date: 20 Apr 1999 20:29:51
Message: <371D0D10.6E03253D@uncc.edu>
I worked on a little command line utility a few years ago to produce POV
scene files made up of a variety of objects to represent the pixels of a
TGA format input. I learned after the fact about tgadot, but mine is
different in that it doesn't represent every image pixel, which using
tgadot can be 10's of 1000's of objects!. It also allows objects other
than spheres to be used, and can scale the object sizes from color and
contrast information in the original input image. I posted some stuff
created from it last year and received a little input but then I got
swamped with work and had to put it on the shelf. Well, I'm still
swamped with work but I'm back to fiddling with it again. I'm posting a
few scenes made by it in povray.binaries.images, so if your interested
check them out. I've added some animation capability so the resulting
image can disintegrate, but cmpeg seems to choke on all the colors(?)
and makes quite an ugly mpeg from it. Post here if you have any interest
in such a thing, cause I now think I feel comfortable sending the
executable out without fear of it wreaking havoc.

Andy

--

--------------------
"There are three men in a boat with four cigarettes but no matches.
How do they smoke??"
  -The Riddler

Andrew Woodfin
UNC Charlotte Center for Precision Metrology
adw### [at] unccedu
--------------------


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From: Spider
Subject: Re: Update I suppose on tgadot
Date: 20 Apr 1999 20:34:09
Message: <371D0DCB.5B0F7527@bahnhof.se>
This seems interesting, I'll look at the shots and see what it is :-)


-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Bob Hughes
Subject: Re: Update I suppose on tgadot
Date: 22 Apr 1999 04:32:37
Message: <371ED070.6A3E9AF7@aol.com>
Looked impressive to me, can't recall if I've seen this exact sort of
thing before or not. I would think I'd have something about it here if I
had. Terragen was mentioned by GrimDude for some reason, but I haven't
used a lot of such utilities enough to know about them.


Andrew Woodfin wrote:
> 
> I worked on a little command line utility a few years ago to produce POV
> scene files made up of a variety of objects to represent the pixels of a
> TGA format input. I learned after the fact about tgadot, but mine is
> different in that it doesn't represent every image pixel, which using
> tgadot can be 10's of 1000's of objects!. It also allows objects other
> than spheres to be used, and can scale the object sizes from color and
> contrast information in the original input image. I posted some stuff
> created from it last year and received a little input but then I got
> swamped with work and had to put it on the shelf. Well, I'm still
> swamped with work but I'm back to fiddling with it again. I'm posting a
> few scenes made by it in povray.binaries.images, so if your interested
> check them out. I've added some animation capability so the resulting
> image can disintegrate, but cmpeg seems to choke on all the colors(?)
> and makes quite an ugly mpeg from it. Post here if you have any interest
> in such a thing, cause I now think I feel comfortable sending the
> executable out without fear of it wreaking havoc.
> 
> Andy
> 
> --
> 
> --------------------
> "There are three men in a boat with four cigarettes but no matches.
> How do they smoke??"
>   -The Riddler
> 
> Andrew Woodfin
> UNC Charlotte Center for Precision Metrology
> adw### [at] unccedu
> --------------------

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 omniVERSE: beyond the universe
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