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If anyone is interested in a fully featured BLOB modelling program please
visit
my web site at
http://www.geocities.com/SiliconValley/Ridge/6532/bmaster.html
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Rodney Byman wrote:
>
> If anyone is interested in a fully featured BLOB modelling program please
> visit
> my web site at
> http://www.geocities.com/SiliconValley/Ridge/6532/bmaster.html
The above link didn't work but this one will.
http://www.geocities.com/SiliconValley/Ridge/6532/bmaster.htm
Thank you for the offer of this software. There have been many people
waiting a long time for a blob modeling program that will do both
spheres and cylindrical blobs and it looks like a nice piece of work
at that. I look forward to trying it out and I'll let you know what
I think after I get used to working with it.
Thanks,
--
Ken Tyler
mailto://tylereng@pacbell.net
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I did : it looks very good, I can't wait trying it,
just one suggestion : could you make a MORAY plugin version (you could get
rid of many things (texture editor for instance !))
Great Work : we needed it !
Philippe
>If anyone is interested in a fully featured BLOB modelling program please
>visit
>my web site at
>http://www.geocities.com/SiliconValley/Ridge/6532/bmaster.html
>
>
>
>
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Ph Gibone wrote in message <36e629df.0@news.povray.org>...
>I did : it looks very good, I can't wait trying it,
>just one suggestion : could you make a MORAY plugin version (you could get
>rid of many things (texture editor for instance !))
>
>Great Work : we needed it !
>
Please don't convert it to a moray plug in only. Not all pov users use pov,
and even
those of us who hand code our scenes could use this, I know I do.
Gail
******************************************************************
* gsh### [at] monotixcoza * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
My Software never has bugs, It just develops random features
*******************************************************************
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Gail Shaw schrieb in Nachricht <36e67d65.0@news.povray.org>...
>Not all pov users use pov,
Ah, I see. You just do the pixel per pixel calculations by hand, using the
source code as a guideline?
Just kidding, I suppose you meant: "not all pov users use Moray,"
--
Rudy
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>
>Ph Gibone wrote in message <36e629df.0@news.povray.org>...
>>I did : it looks very good, I can't wait trying it,
>>just one suggestion : could you make a MORAY plugin version (you could get
>>rid of many things (texture editor for instance !))
>>
>>Great Work : we needed it !
>>
>
>
>Please don't convert it to a moray plug in only. Not all pov users use pov,
>and even
>those of us who hand code our scenes could use this, I know I do.
>
>Gail
>******************************************************************
>* gsh### [at] monotixcoza * ERROR: COFFEE.COM not found *
>* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
>*******************************************************************
> My Software never has bugs, It just develops random features
>*******************************************************************
I never meant moray plugin *ONLY*, but Moray is a little weak about Blobs...
Philippe
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Gail Shaw wrote in message <36e67d65.0@news.povray.org>...
>
<snip>
Not all pov users use pov,...
<snip>
..what do the others use?..<g>
----------
Andy
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>>Not all pov users use pov,
>
>Ah, I see. You just do the pixel per pixel calculations by hand, using the
>source code as a guideline?
Better than basket weaving I suppose, must suggest that to matron, but they
don't allow us pens here, I wonder if crayon would do...??
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Rodney Byman wrote:
>
> If anyone is interested in a fully featured BLOB modelling program please
> visit
> my web site at
> http://www.geocities.com/SiliconValley/Ridge/6532/bmaster.html
Awesome... I wonder... might you allow plugins or... perhaps you could
add UDO support for MORAY or... send me your output scripting code and
let me write it! I hunger for this utility but I lack the math skills
to do any *preview* window stuff so any blob modeller I would do would
be worthless.
I'd also slip in Polyray support, but then I'm a freak that way.
just lemme know if begging or kowtowing will help.
--
Stuff for POLYRAY, some raytraced images, and
DTA can be found at:
http://www.europa.com/~dearmad
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Or... maybe the .BMF format you'll be using will be open? I can just
write a tag-end converter for my own purposes.
Thanks for any consideration you give this.
--
Stuff for POLYRAY, some raytraced images, and
DTA can be found at:
http://www.europa.com/~dearmad
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