POV-Ray : Newsgroups : povray.binaries.utilities : .pov to .max converters? Server Time
23 Dec 2024 12:18:53 EST (-0500)
  .pov to .max converters? (Message 1 to 7 of 7)  
From: Michael hingley
Subject: .pov to .max converters?
Date: 4 Mar 1999 08:04:45
Message: <36DE93A5.C1A61B17@virgin.net>
does any one know of a utilitie that would convert spatch models to max
compatible patch objects? I can export models from Spatch to .dxf but it
gets turned into mesh objects.
Dave hingley
(ani### [at] hotmailcom)


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From: Ken
Subject: Re: .pov to .max converters?
Date: 4 Mar 1999 08:12:03
Message: <36DE8616.AED8D82F@pacbell.net>
Michael hingley wrote:
> 
> does any one know of a utilitie that would convert spatch models to max
> compatible patch objects? I can export models from Spatch to .dxf but it
> gets turned into mesh objects.
> Dave hingley
> (ani### [at] hotmailcom)

Not very likely at all. I recently went looking for a .max to .pov
converter and have been unable to find any such utility. MAX seems
to have little, if any, outside conversion support at the present
time from what I can tell.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Jackie Marin
Subject: Re: .pov to .max converters?
Date: 5 Mar 1999 20:48:21
Message: <36DF9B1C.C909E459@canuck.com>
I've found that exproting from .3ds to any usable format is easily doen using
3dwin.
Check it out, because .3ds files can now be ported to Povray complete with
textures...

Ken wrote:

> Michael hingley wrote:
> >
> > does any one know of a utilitie that would convert spatch models to max
> > compatible patch objects? I can export models from Spatch to .dxf but it
> > gets turned into mesh objects.
> > Dave hingley
> > (ani### [at] hotmailcom)
>
> Not very likely at all. I recently went looking for a .max to .pov
> converter and have been unable to find any such utility. MAX seems
> to have little, if any, outside conversion support at the present
> time from what I can tell.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: .pov to .max converters?
Date: 5 Mar 1999 22:01:01
Message: <36E0A3CF.3D29AB15@pacbell.net>
I guess it is a matter of which max file type you are talking about.
I have been looking for a conversion program that can handle the
.MAX file extention as opposed to the .3DS file extention. I have
ACAD 14 with direct support for 3DS plus all of the other conversion
programs written in the last 6 years for 3ds to pov conversions.


Jackie Marin wrote:
> 
> I've found that exproting from .3ds to any usable format is easily doen using
> 3dwin.
> Check it out, because .3ds files can now be ported to Povray complete with
> textures...
> 
> Ken wrote:
> 
> > Michael hingley wrote:
> > >
> > > does any one know of a utilitie that would convert spatch models to max
> > > compatible patch objects? I can export models from Spatch to .dxf but it
> > > gets turned into mesh objects.
> > > Dave hingley
> > > (ani### [at] hotmailcom)
> >
> > Not very likely at all. I recently went looking for a .max to .pov
> > converter and have been unable to find any such utility. MAX seems
> > to have little, if any, outside conversion support at the present
> > time from what I can tell.
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: J L Anderson
Subject: Re: .pov to .max converters?
Date: 18 Mar 1999 22:10:46
Message: <36F1BFDF.DBB58329@knoxnews.infi.net>
How do you convert .3ds to Povray complete with textures???  Every time I try
to use 3DWin I seem to only be able to convert to a .odo/.inc file to bring into
Moray and NO textures come along???

Jon Anderson

Jackie Marin wrote:

> I've found that exproting from .3ds to any usable format is easily doen using
> 3dwin.
> Check it out, because .3ds files can now be ported to Povray complete with
> textures...
>
> Ken wrote:
>
> > Michael hingley wrote:
> > >
> > > does any one know of a utilitie that would convert spatch models to max
> > > compatible patch objects? I can export models from Spatch to .dxf but it
> > > gets turned into mesh objects.
> > > Dave hingley
> > > (ani### [at] hotmailcom)
> >
> > Not very likely at all. I recently went looking for a .max to .pov
> > converter and have been unable to find any such utility. MAX seems
> > to have little, if any, outside conversion support at the present
> > time from what I can tell.
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: .pov to .max converters?
Date: 18 Mar 1999 22:20:01
Message: <36F1C188.BA76C0AF@pacbell.net>
J.L.Anderson wrote:
> 
>     How do you convert .3ds to Povray complete with textures???  Every time I try
> to use 3DWin I seem to only be able to convert to a .odo/.inc file to bring into
> Moray and NO textures come along???
> 
> Jon Anderson


  None of them really do as far as I know. Crossroads 3D will give an
approxamation of the original colors with declared Pov pigments but
if there were any special materials or image maps forget it. The
most important thing is that the conversion program keeps whatever
seperate group from the original seperate at export time to Pov. If it
does not do this, and gorups them all into one big mesh, there is
almost no way to know where to split the mesh object for seperate
textures and you end up with a single texture object.


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Nathan Kopp
Subject: Re: .pov to .max converters?
Date: 18 Mar 1999 22:35:01
Message: <36F1C591.CAC34705@Kopp.com>
3ds to POV will perserve textures.  It requires uv-mapping, which is part of
uvpov (my custom compile) and the superpatch.

3ds2pov:
http://ourworld.compuserve.com/homepages/thbaier

uvpov:
http://nathan.kopp.com

superpatch:
http://www.twysted.net/PatchStation/suppatch.htm

-Nathan Kopp


J.L.Anderson wrote:
> 
>     How do you convert .3ds to Povray complete with textures???  Every time I try
> to use 3DWin I seem to only be able to convert to a .odo/.inc file to bring into
> Moray and NO textures come along???
> 
> Jon Anderson
> 
> Jackie Marin wrote:
> 
> > I've found that exproting from .3ds to any usable format is easily doen using
> > 3dwin.
> > Check it out, because .3ds files can now be ported to Povray complete with
> > textures...
> >
> > Ken wrote:
> >
> > > Michael hingley wrote:
> > > >
> > > > does any one know of a utilitie that would convert spatch models to max
> > > > compatible patch objects? I can export models from Spatch to .dxf but it
> > > > gets turned into mesh objects.
> > > > Dave hingley
> > > > (ani### [at] hotmailcom)
> > >
> > > Not very likely at all. I recently went looking for a .max to .pov
> > > converter and have been unable to find any such utility. MAX seems
> > > to have little, if any, outside conversion support at the present
> > > time from what I can tell.
> > >
> > > --
> > > Ken Tyler
> > >
> > > mailto://tylereng@pacbell.net


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