|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I have a little time on my hands, and I am considering taking up one of
the following projects:
- a POV Plane/rocket wing/fin designer
- a POV sphere heightfield mesh maker
Would there be any interest in either of these products? Have they
already been done?
Of course I can only do Windows 32 bit, not DOS, MAC, Cray, BEOS...
--
Bryan Valencia
Software Services
Software Services Home Page http://www.209software.com
Pascal for Delphi Programmers http://www.209software.com/p4dp/Book.html
Resume: Delphi Programmer http://www.209software.com/resume/resume.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Bryan Valencia wrote:
>
> I have a little time on my hands, and I am considering taking up one of
> the following projects:
>
> - a POV Plane/rocket wing/fin designer
> - a POV sphere heightfield mesh maker
>
> Would there be any interest in either of these products? Have they
> already been done?
>
> Of course I can only do Windows 32 bit, not DOS, MAC, Cray, BEOS...
>
> --
> Bryan Valencia
> Software Services
> Software Services Home Page http://www.209software.com
> Pascal for Delphi Programmers http://www.209software.com/p4dp/Book.html
>
> Resume: Delphi Programmer http://www.209software.com/resume/resume.html
Of the two I would pick the second one. There is an old dos program from John
Beale at:
http://shell3.ba.best.com/~beale/gforge/
that would do that but it would be nice to see an updated vesion of it.
The first utiity might be useful as well if you get the time.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Doesn't Leveller do spherical heightfield mesh making? If it doesn't
Bryan, I can give you a bit of a leg up on the project if you are
interested. I've done it with Bezier Patches but never finished since I
was under the impression that this was already done in the new
Leveller..
Steve
Ken wrote:
>
> Bryan Valencia wrote:
> >
> > I have a little time on my hands, and I am considering taking up one of
> > the following projects:
> >
> > - a POV Plane/rocket wing/fin designer
> > - a POV sphere heightfield mesh maker
> >
> > Would there be any interest in either of these products? Have they
> > already been done?
> >
> > Of course I can only do Windows 32 bit, not DOS, MAC, Cray, BEOS...
> >
> > --
> > Bryan Valencia
> > Software Services
> > Software Services Home Page http://www.209software.com
> > Pascal for Delphi Programmers http://www.209software.com/p4dp/Book.html
> >
> > Resume: Delphi Programmer http://www.209software.com/resume/resume.html
>
> Of the two I would pick the second one. There is an old dos program from John
> Beale at:
>
> http://shell3.ba.best.com/~beale/gforge/
>
> that would do that but it would be nice to see an updated vesion of it.
> The first utiity might be useful as well if you get the time.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I thought Leveller did it as well but so far the only plug in alternatives
are for cylindrical and not spherical HF's.
Stephen Lavedas wrote:
>
> Doesn't Leveller do spherical heightfield mesh making? If it doesn't
> Bryan, I can give you a bit of a leg up on the project if you are
> interested. I've done it with Bezier Patches but never finished since I
> was under the impression that this was already done in the new
> Leveller..
>
> Steve
>
> Ken wrote:
> >
> > Bryan Valencia wrote:
> > >
> > > I have a little time on my hands, and I am considering taking up one of
> > > the following projects:
> > >
> > > - a POV Plane/rocket wing/fin designer
> > > - a POV sphere heightfield mesh maker
> > >
> > > Would there be any interest in either of these products? Have they
> > > already been done?
> > >
> > > Of course I can only do Windows 32 bit, not DOS, MAC, Cray, BEOS...
> > >
> > > --
> > > Bryan Valencia
> > > Software Services
> > > Software Services Home Page http://www.209software.com
> > > Pascal for Delphi Programmers http://www.209software.com/p4dp/Book.html
> > >
> > > Resume: Delphi Programmer http://www.209software.com/resume/resume.html
> >
> > Of the two I would pick the second one. There is an old dos program from John
> > Beale at:
> >
> > http://shell3.ba.best.com/~beale/gforge/
> >
> > that would do that but it would be nice to see an updated vesion of it.
> > The first utiity might be useful as well if you get the time.
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well then, let me know if you want to view my code. It is in C++ and
the spherical mapping is pretty well commented...I never took the time
to figure out how to read TGA's (I know it isn't hard, but with two
semester projects in different CS classes, I don't have time, besides, I
can't read half of my code anymore) but it should give you a jump. Let
my know Bryan
Steve
(I know Ken doesn't want it... He proves his non-programmerness every
time he fails to indent)
Ken wrote:
>
> I thought Leveller did it as well but so far the only plug in alternatives
> are for cylindrical and not spherical HF's.
>
> Stephen Lavedas wrote:
> >
> > Doesn't Leveller do spherical heightfield mesh making? If it doesn't
> > Bryan, I can give you a bit of a leg up on the project if you are
> > interested. I've done it with Bezier Patches but never finished since I
> > was under the impression that this was already done in the new
> > Leveller..
> >
> > Steve
> >
> > Ken wrote:
> > >
> > > Bryan Valencia wrote:
> > > >
> > > > I have a little time on my hands, and I am considering taking up one of
> > > > the following projects:
> > > >
> > > > - a POV Plane/rocket wing/fin designer
> > > > - a POV sphere heightfield mesh maker
> > > >
> > > > Would there be any interest in either of these products? Have they
> > > > already been done?
> > > >
> > > > Of course I can only do Windows 32 bit, not DOS, MAC, Cray, BEOS...
> > > >
> > > > --
> > > > Bryan Valencia
> > > > Software Services
> > > > Software Services Home Page http://www.209software.com
> > > > Pascal for Delphi Programmers http://www.209software.com/p4dp/Book.html
> > > >
> > > > Resume: Delphi Programmer http://www.209software.com/resume/resume.html
> > >
> > > Of the two I would pick the second one. There is an old dos program from John
> > > Beale at:
> > >
> > > http://shell3.ba.best.com/~beale/gforge/
> > >
> > > that would do that but it would be nice to see an updated vesion of it.
> > > The first utiity might be useful as well if you get the time.
> > >
> > > --
> > > Ken Tyler
> > >
> > > mailto://tylereng@pacbell.net
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stephen Lavedas wrote:
>
> Well then, let me know if you want to view my code. It is in C++ and
> the spherical mapping is pretty well commented...I never took the time
> to figure out how to read TGA's (I know it isn't hard, but with two
> semester projects in different CS classes, I don't have time, besides, I
> can't read half of my code anymore) but it should give you a jump. Let
> my know Bryan
>
> Steve
> (I know Ken doesn't want it... He proves his non-programmerness every
> time he fails to indent)
I
don't
understand
that
comment
at
all
#end
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
oops, I think you forgot the #begin, :)
Ken wrote:
> Stephen Lavedas wrote:
> >
> > Well then, let me know if you want to view my code. It is in C++ and
> > the spherical mapping is pretty well commented...I never took the time
> > to figure out how to read TGA's (I know it isn't hard, but with two
> > semester projects in different CS classes, I don't have time, besides, I
> > can't read half of my code anymore) but it should give you a jump. Let
> > my know Bryan
> >
> > Steve
> > (I know Ken doesn't want it... He proves his non-programmerness every
> > time he fails to indent)
>
> I
> don't
> understand
> that
> comment
> at
> all
> #end
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
'T was on Sun, 14 Feb 1999 23:34:30 -0800,
that Mark Palmquist wrote:
> oops, I think you forgot the #begin, :)
And an indentation of 1 character is of course way too small...
--
eag### [at] telekabelnl http://users.telekabel.nl/eagle
------------------------------------------------------------------------
The POV-Ray VFAQ: http://iki.fi/warp/povVFAQ.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well, I posted the message and have forgotten to check out the answers.
1. Yes, I think I will do the sphere heightfield mesh maker, but I am having
trouble finding the math for doing it.
2. I indent so much that my tab settings are at 2 characters.
3. Any program I create would be a Win32 application, and due to Y2K
concerns, it may not be ready until spring of 1900.
:)
Bryan Valencia wrote:
> I have a little time on my hands, and I am considering taking up one of
> the following projects:
>
> - a POV Plane/rocket wing/fin designer
> - a POV sphere heightfield mesh maker
>
> Would there be any interest in either of these products? Have they
> already been done?
>
> Of course I can only do Windows 32 bit, not DOS, MAC, Cray, BEOS...
>
> --
> Bryan Valencia
> Software Services
> Software Services Home Page http://www.209software.com
> Pascal for Delphi Programmers http://www.209software.com/p4dp/Book.html
>
> Resume: Delphi Programmer http://www.209software.com/resume/resume.html
--
Bryan Valencia
Software Services
Software Services Home Page http://www.209software.com
Pascal for Delphi Programmers http://www.209software.com/p4dp/Book.html
Resume: Delphi Programmer http://www.209software.com/resume/resume.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |