POV-Ray : Newsgroups : povray.binaries.utilities : Poser Objects in POV Server Time
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  Poser Objects in POV (Message 1 to 4 of 4)  
From: Warren Mann
Subject: Poser Objects in POV
Date: 11 Feb 1999 23:09:56
Message: <36C3A991.DD5C0028@warmann.com>
Hello,

I have written a small, merciless utility which will convert Poser 3.0
Objects into
POV-Ray mesh source.  So far, I have only tried it with the UV mapping
version of
POV-Ray and, offhand, don't think it works with standard POV.  I can
change that rather easily if anyone needs it.  The program is currently
less than what would be considered an alpha version (call it a
late-night hack), so consider yourself warned!  It'll be cleaned up
someday.  It's about 42K in size.

http://www.warmann.com/users/broken/utils/utils.html

Thanks,
Warren


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From: Gilles Tran
Subject: Re: Poser Objects in POV
Date: 27 Feb 1999 10:31:19
Message: <36D81030.DC0C839D@inapg.inra.fr>
Hello
Thanks for sharing. I downloaded the utility and it works... but there is
one big problem (sorry if it's silly). How do I adapt the original Poser
maps to Nathan Kopp's uv mapping ??? I translated the original TIF files to
PNG, but the final mapping is all wrong. Any clue ?

Gilles Tran

Warren Mann wrote:

> Hello,
>
> I have written a small, merciless utility which will convert Poser 3.0
> Objects into
> POV-Ray mesh source.  So far, I have only tried it with the UV mapping
> version of
> POV-Ray and, offhand, don't think it works with standard POV.  I can
> change that rather easily if anyone needs it.  The program is currently
> less than what would be considered an alpha version (call it a
> late-night hack), so consider yourself warned!  It'll be cleaned up
> someday.  It's about 42K in size.
>
> http://www.warmann.com/users/broken/utils/utils.html
>
> Thanks,
> Warren


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From: Thomas Baier
Subject: Re: Poser Objects in POV
Date: 28 Feb 1999 02:32:44
Message: <36D8F19B.796893E2@ibm.net>
Hi,

try to export as 3ds and use Win3DS2POV.
It is a full 3ds to pov convertor including uv mapping and image conversion.
You could find it at http://ourworld.compuserve.com/homepages/thbaier

-tb


Gilles Tran schrieb:

> Hello
> Thanks for sharing. I downloaded the utility and it works... but there is
> one big problem (sorry if it's silly). How do I adapt the original Poser
> maps to Nathan Kopp's uv mapping ??? I translated the original TIF files to
> PNG, but the final mapping is all wrong. Any clue ?
>
> Gilles Tran
>
> Warren Mann wrote:
>
> > Hello,
> >
> > I have written a small, merciless utility which will convert Poser 3.0
> > Objects into
> > POV-Ray mesh source.  So far, I have only tried it with the UV mapping
> > version of
> > POV-Ray and, offhand, don't think it works with standard POV.  I can
> > change that rather easily if anyone needs it.  The program is currently
> > less than what would be considered an alpha version (call it a
> > late-night hack), so consider yourself warned!  It'll be cleaned up
> > someday.  It's about 42K in size.
> >
> > http://www.warmann.com/users/broken/utils/utils.html
> >
> > Thanks,
> > Warren


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From: Gilles Tran
Subject: Re: Poser Objects in POV
Date: 1 Mar 1999 10:06:01
Message: <36DAAD3B.4D842486@inapg.inra.fr>
Sorry, it doesn't seem to recognise 3DS files from Poser. No error message, but
the inc file is empty (and no texture is generated)  :

/*
 E:\temp\f1.3ds
 Generated by 3ds2pov by Thomas Baier (thb### [at] ibmnet)
*/
#debug concat("Clock:",str(clock,5,2),"\n")
#debug "Parsing Inc started ...\n"
#debug "Parsing Inc finished\n"

That's all.

No explanation from the log :
Parsing E:\temp\f1.3ds ...
General animation settings:
  Length: 30
Missing scene camera
Adding Default Camera ...
Missing scene lights
Adding default lights
Parsing E:\temp\f1.3ds finished

There may be something in the way Poser creates 3DS files.
Looks like I'm doomed as far as Poser is concerned. I should be a POV snob and
write all them smooth_triangles by hand.

Gilles Tran

Thomas Baier wrote:

> Hi,
>
> try to export as 3ds and use Win3DS2POV.
> It is a full 3ds to pov convertor including uv mapping and image conversion.
> You could find it at http://ourworld.compuserve.com/homepages/thbaier
>
> -tb
>


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