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Denis Olivier wrote in message <349### [at] cyberstation fr>...
>Ken Cecka wrote:
>>
>> The text object is the only one (to my knowledge) which does
>> not come prefit to a 1x1x1 cube, or require vectors to specify a size. I
>> haven't looked at the code, so I don't know how difficult it would be,
but
>> it seems to me that the text object would best be kept in the tradition
of
>> other pov objects and automatically created in a 1x1x1 cube.
>
>I totally agree.
>
>--
Well.. You will then either be faced with "squashed" text, or really tiny
text, for longer strings.
Twyst================================
EFnet and NewNet #povray Channel Operator
Website: http://twyst.home.ml.org
E-Mail: twy### [at] v-wave com
=====================================
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That's the same thing that happens with a height field in pov, but one you
get your squished object, you know exactly how it is squished, and can scale
it.
Ken
Twyst wrote in message <3497188a.0@news.povray.org>...
>
>Denis Olivier wrote in message <349### [at] cyberstation fr>...
>>Ken Cecka wrote:
>>>
>>> The text object is the only one (to my knowledge) which does
>>> not come prefit to a 1x1x1 cube, or require vectors to specify a size.
I
>>> haven't looked at the code, so I don't know how difficult it would be,
>but
>>> it seems to me that the text object would best be kept in the tradition
>of
>>> other pov objects and automatically created in a 1x1x1 cube.
>>
>>I totally agree.
>>
>>--
>
>Well.. You will then either be faced with "squashed" text, or really tiny
>text, for longer strings.
>
>Twyst================================
>EFnet and NewNet #povray Channel Operator
>Website: http://twyst.home.ml.org
>E-Mail: twy### [at] v-wave com
>=====================================
>
>
>
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Denis Olivier wrote:
>
> Ken Cecka wrote:
> >
> > The text object is the only one (to my knowledge) which does
> > not come prefit to a 1x1x1 cube, or require vectors to specify a size. I
> > haven't looked at the code, so I don't know how difficult it would be, but
> > it seems to me that the text object would best be kept in the tradition of
> > other pov objects and automatically created in a 1x1x1 cube.
>
> I totally agree.
Nice idea, but it be just as awkward scaling it from a 1 cube to 'true'
proportions as it is to take the current text and squash it into a cube.
What would be useful would be a function to return the extremes of a
given object, allowing you to scale/translate it accurately according to
the actual dimensions of the object, rather than by trial and error.
Dylan
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On Thu, 18 Dec 1997 17:56:12 +0000, Dylan Beattie
<dmb### [at] ecs soton ac uk-NOSPAM> wrote:
>Denis Olivier wrote:
>>
>> Ken Cecka wrote:
>> >
>> > The text object is the only one (to my knowledge) which does
>> > not come prefit to a 1x1x1 cube, or require vectors to specify a size. I
>> > haven't looked at the code, so I don't know how difficult it would be, but
>> > it seems to me that the text object would best be kept in the tradition of
>> > other pov objects and automatically created in a 1x1x1 cube.
>>
>> I totally agree.
>
>Nice idea, but it be just as awkward scaling it from a 1 cube to 'true'
>proportions as it is to take the current text and squash it into a cube.
>What would be useful would be a function to return the extremes of a
>given object, allowing you to scale/translate it accurately according to
>the actual dimensions of the object, rather than by trial and error.
I knew I had seen this posted somewhere; that's why I went and wrote
it. I just couldn't find it back when I needed it.
Ahem. For all those who agree with Mr. Beattie, your prayers are
answered. You can find just the patch you need over in
povray.binaries.utilities or on my web page at
http://www2.fwi.com/~parkerr/traces.html
A C compiler and POV sources are required. I'll make a Win32 compiled
version available if there's enough interest (in email, please.)
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On Wed, 24 Dec 1997 04:12:30 GMT, par### [at] mail fwi com (Ronald L.
Parker) wrote:
>You can find just the patch you need over in
>povray.binaries.utilities or on my web page at
>http://www2.fwi.com/~parkerr/traces.html
D'oh! This _is_ povray.binaries.utilities. Must get sleep. Or
caffeine.
Mmmm... Caffeine....
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I've heard about DGPAS -Dave G's Particle Animation System-
by David Govoni.
Where can I find this utility?
per### [at] infomaniak ch
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David Etter Perere wrote:
>
> I've heard about DGPAS -Dave G's Particle Animation System-
> by David Govoni.
>
> Where can I find this utility?
>
> per### [at] infomaniak ch
Here's his E-Address, I don't have his homepage anymore....
dav### [at] sympatico ca
Have a good day!
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On Tue, 03 Mar 1998 12:53:19 -0700, Jim McDonald <jim### [at] canuck com>
wrote:
>David Etter Perere wrote:
>>
>> I've heard about DGPAS -Dave G's Particle Animation System-
>> by David Govoni.
>>
>> Where can I find this utility?
>>
>> per### [at] infomaniak ch
>
>Here's his E-Address, I don't have his homepage anymore....
>dav### [at] sympatico ca
>
>Have a good day!
Try
http://www.geocities.com/SiliconValley/Vista/3378/
PaulG
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<34fd4dca.8402101@news.povray.org>...
> Try
>
> http://www.geocities.com/SiliconValley/Vista/3378/
>
> PaulG
>
That'it, Thanks.
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<34fd4dca.8402101@news.povray.org>...
> Try
>
> http://www.geocities.com/SiliconValley/Vista/3378/
>
> PaulG
>
That's it, thanks.
per### [at] infomaniak ch
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