POV-Ray : Newsgroups : povray.binaries.utilities : new camera path animation utility Server Time
28 Jul 2024 14:25:00 EDT (-0400)
  new camera path animation utility (Message 1 to 1 of 1)  
From: Bruce MacKay
Subject: new camera path animation utility
Date: 6 May 1998 23:35:53
Message: <01bd7965$8a12fd40$LocalHost@bmackay>
(previously posted on povray.windows)
I am currently designing a camera position animator utility for povray.
Among the items which I have proposed for it are: path type, such as line,
ellipse,spiral, helix, or user designed; position incremented by either
clock or frame; looping;  the camera look-at, etc.  It will be an MSDOS
program which will output an include file to be used in the scene file with
the camera position and other camera variables selectable with C switch and
case statements for  the varying clock or frame keywords.  This allows
povray to create the  scenes with anything tied specifically to the clock
or frame keywords.   Since it's an include file, it can be used on the
other supported platforms.  Thus as a simple example, you could make a
rolling ball which can be viewed from various camera locations.  (I'm using
MSDOS since that will run with both win3.1 and  win95, and  because I
haven't had time yet to get fluent in win32 programming.)
   Since povray.org may have to shut down soon, I though I'd pass this
along for those of you who would like to pass on some helpful suggestions
on features to include.  I probably will begin the design and writing
process within a week or two, about mid May.
You can email me at bma### [at] hevanetcom

Bruce MacKay


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